diff options
author | Brian <[email protected]> | 2006-12-15 10:07:26 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2006-12-15 10:07:26 -0700 |
commit | a90046f1097ad95de2aa95ca65741dff5cddced9 (patch) | |
tree | aaafa8447834afb7ecc1fd139168a64e1da2b4c7 /src/mesa/main/context.c | |
parent | becb393d42504e59811a3a7c9f077baffab5ce5d (diff) |
Lots of assorted changes for new GLSL compiler backend.
New datatypes, constants, variables.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 61 |
1 files changed, 51 insertions, 10 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 7ff45cffe8b..4986b29ef0c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -706,6 +706,8 @@ alloc_shared_state( GLcontext *ctx ) #if FEATURE_ARB_shader_objects ss->GL2Objects = _mesa_NewHashTable (); + ss->ShaderObjects = _mesa_NewHashTable(); + ss->ProgramObjects = _mesa_NewHashTable(); #endif ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D); @@ -782,8 +784,11 @@ alloc_shared_state( GLcontext *ctx ) _mesa_DeleteHashTable (ss->ArrayObjects); #if FEATURE_ARB_shader_objects - if (ss->GL2Objects) + if (ss->GL2Objects) { _mesa_DeleteHashTable (ss->GL2Objects); + _mesa_DeleteHashTable (ss->ShaderObjects); + _mesa_DeleteHashTable (ss->ProgramObjects); + } #endif #if FEATURE_EXT_framebuffer_object @@ -1063,9 +1068,10 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; ctx->Const.VertexProgram.MaxEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS; ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; - ctx->Const.VertexProgram.MaxUniformComponents = MAX_VERTEX_UNIFORM_COMPONENTS; + ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS; init_natives(&ctx->Const.VertexProgram); #endif + #if FEATURE_ARB_fragment_program ctx->Const.FragmentProgram.MaxInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS; ctx->Const.FragmentProgram.MaxAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS; @@ -1077,7 +1083,7 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; ctx->Const.FragmentProgram.MaxEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS; ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; - ctx->Const.FragmentProgram.MaxUniformComponents = MAX_FRAGMENT_UNIFORM_COMPONENTS; + ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS; init_natives(&ctx->Const.FragmentProgram); #endif ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; @@ -1106,7 +1112,7 @@ _mesa_init_constants( GLcontext *ctx ) #if FEATURE_ARB_vertex_shader ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxVaryingFloats = MAX_VARYING_FLOATS; + ctx->Const.MaxVarying = MAX_VARYING; #endif /* sanity checks */ @@ -1114,6 +1120,11 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.MaxTextureCoordUnits)); ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + + ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); + ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); + ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); + ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); } @@ -1351,12 +1362,14 @@ _mesa_initialize_context( GLcontext *ctx, ctx->TnlModule.SwapCount = 0; #endif - ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL); - ctx->_UseTexEnvProgram = ctx->_MaintainTexEnvProgram; - - ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL); - if (ctx->_MaintainTnlProgram) - ctx->_MaintainTexEnvProgram = 1; /* this is required... */ + ctx->VertexProgram._MaintainTnlProgram + = (_mesa_getenv("MESA_TNL_PROG") != NULL); + if (ctx->VertexProgram._MaintainTnlProgram) + /* this is required... */ + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; + else + ctx->FragmentProgram._MaintainTexEnvProgram + = (_mesa_getenv("MESA_TEX_PROG") != NULL); ctx->FirstTimeCurrent = GL_TRUE; @@ -1678,6 +1691,10 @@ void _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, GLframebuffer *readBuffer ) { +#if 0 + GET_CURRENT_CONTEXT(oldCtx); +#endif + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(newCtx, "_mesa_make_current()\n"); @@ -1698,6 +1715,30 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, } } +#if 0 /** XXX enable this someday */ + if (oldCtx && oldCtx != newCtx) { + /* unbind old context's draw/read buffers */ + if (oldCtx->DrawBuffer && oldCtx->DrawBuffer->Name == 0) { + oldCtx->DrawBuffer->RefCount--; + oldCtx->DrawBuffer = NULL; + } + if (oldCtx->ReadBuffer && oldCtx->ReadBuffer->Name == 0) { + oldCtx->ReadBuffer->RefCount--; + oldCtx->ReadBuffer = NULL; + } + if (oldCtx->WinSysDrawBuffer) { + ASSERT(oldCtx->WinSysDrawBuffer->Name == 0); + oldCtx->WinSysDrawBuffer->RefCount--; + oldCtx->WinSysDrawBuffer = NULL; + } + if (oldCtx->WinSysReadBuffer) { + ASSERT(oldCtx->WinSysReadBuffer->Name == 0); + oldCtx->WinSysReadBuffer->RefCount--; + oldCtx->WinSysReadBuffer = NULL; + } + } +#endif + /* We used to call _glapi_check_multithread() here. Now do it in drivers */ _glapi_set_context((void *) newCtx); ASSERT(_mesa_get_current_context() == newCtx); |