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authorBrian <[email protected]>2006-12-15 10:07:26 -0700
committerBrian <[email protected]>2006-12-15 10:07:26 -0700
commita90046f1097ad95de2aa95ca65741dff5cddced9 (patch)
treeaaafa8447834afb7ecc1fd139168a64e1da2b4c7 /src/mesa/main/context.c
parentbecb393d42504e59811a3a7c9f077baffab5ce5d (diff)
Lots of assorted changes for new GLSL compiler backend.
New datatypes, constants, variables.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c61
1 files changed, 51 insertions, 10 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 7ff45cffe8b..4986b29ef0c 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -706,6 +706,8 @@ alloc_shared_state( GLcontext *ctx )
#if FEATURE_ARB_shader_objects
ss->GL2Objects = _mesa_NewHashTable ();
+ ss->ShaderObjects = _mesa_NewHashTable();
+ ss->ProgramObjects = _mesa_NewHashTable();
#endif
ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
@@ -782,8 +784,11 @@ alloc_shared_state( GLcontext *ctx )
_mesa_DeleteHashTable (ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
- if (ss->GL2Objects)
+ if (ss->GL2Objects) {
_mesa_DeleteHashTable (ss->GL2Objects);
+ _mesa_DeleteHashTable (ss->ShaderObjects);
+ _mesa_DeleteHashTable (ss->ProgramObjects);
+ }
#endif
#if FEATURE_EXT_framebuffer_object
@@ -1063,9 +1068,10 @@ _mesa_init_constants( GLcontext *ctx )
ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
ctx->Const.VertexProgram.MaxEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;
ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
- ctx->Const.VertexProgram.MaxUniformComponents = MAX_VERTEX_UNIFORM_COMPONENTS;
+ ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
init_natives(&ctx->Const.VertexProgram);
#endif
+
#if FEATURE_ARB_fragment_program
ctx->Const.FragmentProgram.MaxInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS;
ctx->Const.FragmentProgram.MaxAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS;
@@ -1077,7 +1083,7 @@ _mesa_init_constants( GLcontext *ctx )
ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
ctx->Const.FragmentProgram.MaxEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
- ctx->Const.FragmentProgram.MaxUniformComponents = MAX_FRAGMENT_UNIFORM_COMPONENTS;
+ ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
init_natives(&ctx->Const.FragmentProgram);
#endif
ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
@@ -1106,7 +1112,7 @@ _mesa_init_constants( GLcontext *ctx )
#if FEATURE_ARB_vertex_shader
ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxVaryingFloats = MAX_VARYING_FLOATS;
+ ctx->Const.MaxVarying = MAX_VARYING;
#endif
/* sanity checks */
@@ -1114,6 +1120,11 @@ _mesa_init_constants( GLcontext *ctx )
ctx->Const.MaxTextureCoordUnits));
ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
+
+ ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
+ ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
+ ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
+ ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
}
@@ -1351,12 +1362,14 @@ _mesa_initialize_context( GLcontext *ctx,
ctx->TnlModule.SwapCount = 0;
#endif
- ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL);
- ctx->_UseTexEnvProgram = ctx->_MaintainTexEnvProgram;
-
- ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL);
- if (ctx->_MaintainTnlProgram)
- ctx->_MaintainTexEnvProgram = 1; /* this is required... */
+ ctx->VertexProgram._MaintainTnlProgram
+ = (_mesa_getenv("MESA_TNL_PROG") != NULL);
+ if (ctx->VertexProgram._MaintainTnlProgram)
+ /* this is required... */
+ ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+ else
+ ctx->FragmentProgram._MaintainTexEnvProgram
+ = (_mesa_getenv("MESA_TEX_PROG") != NULL);
ctx->FirstTimeCurrent = GL_TRUE;
@@ -1678,6 +1691,10 @@ void
_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer )
{
+#if 0
+ GET_CURRENT_CONTEXT(oldCtx);
+#endif
+
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(newCtx, "_mesa_make_current()\n");
@@ -1698,6 +1715,30 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
}
}
+#if 0 /** XXX enable this someday */
+ if (oldCtx && oldCtx != newCtx) {
+ /* unbind old context's draw/read buffers */
+ if (oldCtx->DrawBuffer && oldCtx->DrawBuffer->Name == 0) {
+ oldCtx->DrawBuffer->RefCount--;
+ oldCtx->DrawBuffer = NULL;
+ }
+ if (oldCtx->ReadBuffer && oldCtx->ReadBuffer->Name == 0) {
+ oldCtx->ReadBuffer->RefCount--;
+ oldCtx->ReadBuffer = NULL;
+ }
+ if (oldCtx->WinSysDrawBuffer) {
+ ASSERT(oldCtx->WinSysDrawBuffer->Name == 0);
+ oldCtx->WinSysDrawBuffer->RefCount--;
+ oldCtx->WinSysDrawBuffer = NULL;
+ }
+ if (oldCtx->WinSysReadBuffer) {
+ ASSERT(oldCtx->WinSysReadBuffer->Name == 0);
+ oldCtx->WinSysReadBuffer->RefCount--;
+ oldCtx->WinSysReadBuffer = NULL;
+ }
+ }
+#endif
+
/* We used to call _glapi_check_multithread() here. Now do it in drivers */
_glapi_set_context((void *) newCtx);
ASSERT(_mesa_get_current_context() == newCtx);