diff options
author | Ian Romanick <[email protected]> | 2019-03-08 23:50:29 -0800 |
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committer | Ian Romanick <[email protected]> | 2019-07-08 12:34:09 -0700 |
commit | 0349bc3ce2b399082593ddcf1d28782a4566bc08 (patch) | |
tree | 0c1463a88a6ce8cf47f0483dc8a761d38d8d4981 /src/mesa/main/context.c | |
parent | d577db293d3e40f868c3ce82f684295108e02ad5 (diff) |
mesa: Set minimum possible GLSL version
Set the absolute minimum possible GLSL version. API_OPENGL_CORE can
mean an OpenGL 3.0 forward-compatible context, so that implies a minimum
possible version of 1.30. Otherwise, the minimum possible version 1.20.
Since Mesa unconditionally advertises GL_ARB_shading_language_100 and
GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't
advertise any extensions to enable any shader stages (e.g.,
GL_ARB_vertex_shader).
Converts about 2,500 piglit tests from crash to skip on NV18.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109524
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110955
Cc: [email protected]
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 03d81f1d559..2734693b117 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -616,6 +616,17 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES; consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; + /* Set the absolute minimum possible GLSL version. API_OPENGL_CORE can + * mean an OpenGL 3.0 forward-compatible context, so that implies a minimum + * possible version of 1.30. Otherwise, the minimum possible version 1.20. + * Since Mesa unconditionally advertises GL_ARB_shading_language_100 and + * GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't + * advertise any extensions to enable any shader stages (e.g., + * GL_ARB_vertex_shader). + */ + consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120; + consts->GLSLVersionCompat = consts->GLSLVersion; + /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that * gl_VertexID is implemented using a native hardware register with OpenGL * semantics. |