diff options
author | Ian Romanick <[email protected]> | 2011-08-20 15:00:36 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-10-07 16:39:50 -0700 |
commit | de772c402215b956ab3aa0875330fc1bf7cdf95b (patch) | |
tree | 218fb8b814d144ceccb08a0f7ebe6640fa8bf675 /src/mesa/main/context.c | |
parent | 39348bf79fb247eec895c93e52f23afe138be46a (diff) |
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 6ef394fe730..fc52e8c1562 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1860,8 +1860,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) break; case GL_FRAGMENT_SHADER: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->FragmentProgram->Base); + _mesa_append_uniforms_to_file(sh, sh->Program); break; } } |