diff options
author | Ian Romanick <[email protected]> | 2010-10-14 13:28:42 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2010-10-14 17:16:59 -0700 |
commit | 3322fbaf3b5e305ce00c1d08c26965bb98e0cef0 (patch) | |
tree | 30aba427f916748177148fb74e495619c527e8a6 /src/mesa/main/context.c | |
parent | 4b4284c9c9b472f750663352485290c22f8c3921 (diff) |
glsl: Slightly change the semantic of _LinkedShaders
Previously _LinkedShaders was a compact array of the linked shaders
for each shader stage. Now it is arranged such that each slot,
indexed by the MESA_SHADER_* defines, refers to a specific shader
stage. As a result, some slots will be NULL. This makes things a
little more complex in the linker, but it simplifies things in other
places.
As a side effect _NumLinkedShaders is removed.
NOTE: This may be a candidate for the 7.9 branch. If there are other
patches that get backported to 7.9 that use _LinkedShader, this patch
should be cherry picked also.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 10166ae5a2b..1625e4c5019 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1702,10 +1702,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) _mesa_update_state(ctx); if (ctx->Shader.CurrentProgram) { - unsigned i; + struct gl_shader_program *const prog = ctx->Shader.CurrentProgram; /* using shaders */ - if (!ctx->Shader.CurrentProgram->LinkStatus) { + if (!prog->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where); return GL_FALSE; @@ -1713,10 +1713,9 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) #if 0 /* not normally enabled */ { char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, ctx->Shader.CurrentProgram, - errMsg)) { + if (!_mesa_validate_shader_program(ctx, prog, errMsg)) { _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentProgram->Name, errMsg); + prog->Name, errMsg); } } #endif @@ -1725,13 +1724,12 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) * any stages that are not provided, the corresponding assembly shader * target will be validated below. */ - for (i = 0; i < ctx->Shader.CurrentProgram->_NumLinkedShaders; i++) { - switch (ctx->Shader.CurrentProgram->_LinkedShaders[i]->Type) { - case GL_VERTEX_SHADER: vert_from_glsl_shader = true; break; - case GL_GEOMETRY_SHADER_ARB: geom_from_glsl_shader = true; break; - case GL_FRAGMENT_SHADER: frag_from_glsl_shader = true; break; - } - } + vert_from_glsl_shader = + prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL; + geom_from_glsl_shader = + prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL; + frag_from_glsl_shader = + prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL; } |