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authorEric Anholt <[email protected]>2010-11-13 14:30:01 -0800
committerEric Anholt <[email protected]>2010-11-18 09:18:47 +0800
commit03ff02d08b92ca3b7da0c22aef3042677c7fb2da (patch)
tree4c616e2cd44995f781bc561ce8d90fb59f17080b /src/mesa/main/context.c
parentd512cbf58f9039575dbbb5ab65dbbf7b742a0854 (diff)
mesa: Don't spam the console in a debug build unless some spam is requested.
It's annoying to use test suites under a Mesa debug build because pretty output is cluttered with stderr's continuous reports that you're still using the debug driver.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 4cb6486e0be..b132030b9b1 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -412,8 +412,10 @@ one_time_init( struct gl_context *ctx )
}
#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
- _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
- MESA_VERSION_STRING, __DATE__, __TIME__);
+ if (MESA_VERBOSE != 0) {
+ _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
+ MESA_VERSION_STRING, __DATE__, __TIME__);
+ }
#endif
}