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authorMarek Olšák <[email protected]>2012-10-26 17:37:07 +0200
committerMarek Olšák <[email protected]>2012-10-29 12:51:41 +0100
commitb3921e1f53833420e0a0fd581f741744e7957a05 (patch)
treee16146e47d22c009490dc9a0cf294c503b3a511c /src/mesa/main/context.c
parent00e6819e9964458395c597b9b1745a913c5c889b (diff)
mesa: bump MAX_VARYING to 32
We're starting to get apps utilizing more than 16 varyings and most current hardware supports 32 anyway. Tested with r600g. swrast, softpipe and llvmpipe still advertise 16 varyings. This fixes a WebGL crash after launching this demo: https://developer.mozilla.org/en-US/demos/detail/falling-cubes Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54402 NOTE: This is a candidate for the stable branches. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index b00c64233c2..a51073843f6 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -614,7 +614,7 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxVarying = MAX_VARYING;
+ ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;