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authorBrian Paul <[email protected]>2000-01-31 23:11:39 +0000
committerBrian Paul <[email protected]>2000-01-31 23:11:39 +0000
commit9560f05deffaf0321bba1bd0fcc8eeef4199e6e0 (patch)
tree4ba744a4504bfac639f03eaee1b7adb469d86281 /src/mesa/main/context.c
parentbc794059d81e24eaac9f603f71b659d9c2d3716e (diff)
added mutexes for thread safety
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 4525d45c86a..881dc0f0935 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.36 2000/01/28 20:17:42 brianp Exp $ */
+/* $Id: context.c,v 1.37 2000/01/31 23:11:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -44,6 +44,7 @@
#include "get.h"
#include "glapi.h"
#include "glapinoop.h"
+#include "glthread.h"
#include "hash.h"
#include "light.h"
#include "lines.h"
@@ -424,12 +425,16 @@ void gl_destroy_framebuffer( GLframebuffer *buffer )
/**********************************************************************/
+_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
+
+
/*
* This function just calls all the various one-time-init functions in Mesa.
*/
static void one_time_init( void )
{
static GLboolean alreadyCalled = GL_FALSE;
+ _glthread_LOCK_MUTEX(OneTimeLock);
if (!alreadyCalled) {
/* do some implementation tests */
assert( sizeof(GLbyte) == 1 );
@@ -465,6 +470,7 @@ static void one_time_init( void )
alreadyCalled = GL_TRUE;
}
+ _glthread_UNLOCK_MUTEX(OneTimeLock);
}
@@ -1325,7 +1331,9 @@ GLboolean gl_initialize_context_data( GLcontext *ctx,
return GL_FALSE;
}
}
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
ctx->Shared->RefCount++;
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
init_attrib_groups( ctx );
@@ -1434,9 +1442,11 @@ void gl_free_context_data( GLcontext *ctx )
gl_vb_free( ctx->VB );
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
ctx->Shared->RefCount--;
- assert(ctx->Shared->RefCount>=0);
- if (ctx->Shared->RefCount==0) {
+ assert(ctx->Shared->RefCount >= 0);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ if (ctx->Shared->RefCount == 0) {
/* free shared state */
free_shared_state( ctx, ctx->Shared );
}