diff options
author | Brian Paul <[email protected]> | 1999-10-13 18:42:49 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 1999-10-13 18:42:49 +0000 |
commit | bd5cdaf4442872d3cd2ff94eeafadd481d27fcfb (patch) | |
tree | 0adfaaa95b9d0b5334a7a45e3599ef905b188bb2 /src/mesa/main/context.c | |
parent | 1a3b8ffe01a3844d990627db3d5f2f04006f17eb (diff) |
removed GL_ prefix from memory macros
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index a9bc00db077..ab25fd08088 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.14 1999/10/10 13:04:54 brianp Exp $ */ +/* $Id: context.c,v 1.15 1999/10/13 18:42:49 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -99,11 +99,11 @@ /* - * Memory allocation functions. Called via the GL_ALLOC, GL_CALLOC and - * GL_FREE macros when DEBUG symbol is defined. + * Memory allocation functions. Called via the MALLOC, CALLOC and + * FREE macros when DEBUG symbol is defined. * You might want to set breakpoints on these functions or plug in * other memory allocation functions. The Mesa sources should only - * use the GL_ALLOC and GL_FREE macros (which could also be overriden). + * use the MALLOC and FREE macros (which could also be overriden). * * XXX these functions should probably go into a new glmemory.c file. */ @@ -111,7 +111,7 @@ /* * Allocate memory (uninitialized) */ -void *gl_alloc(size_t bytes) +void *gl_malloc(size_t bytes) { return malloc(bytes); } @@ -365,7 +365,7 @@ static struct gl_shared_state *alloc_shared_state( void ) struct gl_shared_state *ss; GLboolean outOfMemory; - ss = GL_CALLOC_STRUCT(gl_shared_state); + ss = CALLOC_STRUCT(gl_shared_state); if (!ss) return NULL; @@ -396,7 +396,7 @@ static struct gl_shared_state *alloc_shared_state( void ) gl_free_texture_object(ss, ss->DefaultD[2]); if (ss->DefaultD[3]) gl_free_texture_object(ss, ss->DefaultD[3]); - GL_FREE(ss); + FREE(ss); return NULL; } else { @@ -432,7 +432,7 @@ static void free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) } DeleteHashTable(ss->TexObjects); - GL_FREE(ss); + FREE(ss); } @@ -575,7 +575,7 @@ static void init_1d_map( struct gl_1d_map *map, int n, const float *initial ) map->Order = 1; map->u1 = 0.0; map->u2 = 1.0; - map->Points = (GLfloat *) GL_ALLOC(n * sizeof(GLfloat)); + map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); if (map->Points) { GLint i; for (i=0;i<n;i++) @@ -594,7 +594,7 @@ static void init_2d_map( struct gl_2d_map *map, int n, const float *initial ) map->u2 = 1.0; map->v1 = 0.0; map->v2 = 1.0; - map->Points = (GLfloat *) GL_ALLOC(n * sizeof(GLfloat)); + map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); if (map->Points) { GLint i; for (i=0;i<n;i++) @@ -1127,7 +1127,7 @@ GLvisual *gl_create_visual( GLboolean rgbFlag, return NULL; } - vis = (GLvisual *) GL_CALLOC( sizeof(GLvisual) ); + vis = (GLvisual *) CALLOC( sizeof(GLvisual) ); if (!vis) { return NULL; } @@ -1154,7 +1154,7 @@ GLvisual *gl_create_visual( GLboolean rgbFlag, void gl_destroy_visual( GLvisual *vis ) { - GL_FREE( vis ); + FREE( vis ); } @@ -1250,7 +1250,7 @@ GLcontext *gl_create_context( GLvisual *visual, /* misc one-time initializations */ one_time_init(); - ctx = (GLcontext *) GL_CALLOC( sizeof(GLcontext) ); + ctx = (GLcontext *) CALLOC( sizeof(GLcontext) ); if (!ctx) { return NULL; } @@ -1261,15 +1261,15 @@ GLcontext *gl_create_context( GLvisual *visual, ctx->VB = gl_vb_create_for_immediate( ctx ); if (!ctx->VB) { - GL_FREE( ctx ); + FREE( ctx ); return NULL; } ctx->input = ctx->VB->IM; ctx->PB = gl_alloc_pb(); if (!ctx->PB) { - GL_FREE( ctx->VB ); - GL_FREE( ctx ); + FREE( ctx->VB ); + FREE( ctx ); return NULL; } @@ -1281,9 +1281,9 @@ GLcontext *gl_create_context( GLvisual *visual, /* allocate new group of display lists */ ctx->Shared = alloc_shared_state(); if (!ctx->Shared) { - GL_FREE(ctx->VB); - GL_FREE(ctx->PB); - GL_FREE(ctx); + FREE(ctx->VB); + FREE(ctx->PB); + FREE(ctx); return NULL; } } @@ -1294,11 +1294,11 @@ GLcontext *gl_create_context( GLvisual *visual, gl_reset_input( ctx ); - ctx->ShineTabList = GL_ALLOC_STRUCT( gl_shine_tab ); + ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab ); make_empty_list( ctx->ShineTabList ); for (i = 0 ; i < 10 ; i++) { - struct gl_shine_tab *s = GL_ALLOC_STRUCT( gl_shine_tab ); + struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab ); s->shininess = -1; s->refcount = 0; insert_at_tail( ctx->ShineTabList, s ); @@ -1340,9 +1340,9 @@ GLcontext *gl_create_context( GLvisual *visual, #ifdef GL_VERSION_1_1 if (!alloc_proxy_textures(ctx)) { free_shared_state(ctx, ctx->Shared); - GL_FREE(ctx->VB); - GL_FREE(ctx->PB); - GL_FREE(ctx); + FREE(ctx->VB); + FREE(ctx->PB); + FREE(ctx); return NULL; } #endif @@ -1388,7 +1388,7 @@ void gl_destroy_context( GLcontext *ctx ) gl_matrix_dtr( &ctx->ProjectionStack[i] ); } - GL_FREE( ctx->PB ); + FREE( ctx->PB ); if(ctx->input != ctx->VB->IM) gl_immediate_free( ctx->input ); @@ -1403,9 +1403,9 @@ void gl_destroy_context( GLcontext *ctx ) } foreach_s( s, tmps, ctx->ShineTabList ) { - GL_FREE( s ); + FREE( s ); } - GL_FREE( ctx->ShineTabList ); + FREE( ctx->ShineTabList ); /* Free proxy texture objects */ gl_free_texture_object( NULL, ctx->Texture.Proxy1D ); @@ -1414,52 +1414,52 @@ void gl_destroy_context( GLcontext *ctx ) /* Free evaluator data */ if (ctx->EvalMap.Map1Vertex3.Points) - GL_FREE( ctx->EvalMap.Map1Vertex3.Points ); + FREE( ctx->EvalMap.Map1Vertex3.Points ); if (ctx->EvalMap.Map1Vertex4.Points) - GL_FREE( ctx->EvalMap.Map1Vertex4.Points ); + FREE( ctx->EvalMap.Map1Vertex4.Points ); if (ctx->EvalMap.Map1Index.Points) - GL_FREE( ctx->EvalMap.Map1Index.Points ); + FREE( ctx->EvalMap.Map1Index.Points ); if (ctx->EvalMap.Map1Color4.Points) - GL_FREE( ctx->EvalMap.Map1Color4.Points ); + FREE( ctx->EvalMap.Map1Color4.Points ); if (ctx->EvalMap.Map1Normal.Points) - GL_FREE( ctx->EvalMap.Map1Normal.Points ); + FREE( ctx->EvalMap.Map1Normal.Points ); if (ctx->EvalMap.Map1Texture1.Points) - GL_FREE( ctx->EvalMap.Map1Texture1.Points ); + FREE( ctx->EvalMap.Map1Texture1.Points ); if (ctx->EvalMap.Map1Texture2.Points) - GL_FREE( ctx->EvalMap.Map1Texture2.Points ); + FREE( ctx->EvalMap.Map1Texture2.Points ); if (ctx->EvalMap.Map1Texture3.Points) - GL_FREE( ctx->EvalMap.Map1Texture3.Points ); + FREE( ctx->EvalMap.Map1Texture3.Points ); if (ctx->EvalMap.Map1Texture4.Points) - GL_FREE( ctx->EvalMap.Map1Texture4.Points ); + FREE( ctx->EvalMap.Map1Texture4.Points ); if (ctx->EvalMap.Map2Vertex3.Points) - GL_FREE( ctx->EvalMap.Map2Vertex3.Points ); + FREE( ctx->EvalMap.Map2Vertex3.Points ); if (ctx->EvalMap.Map2Vertex4.Points) - GL_FREE( ctx->EvalMap.Map2Vertex4.Points ); + FREE( ctx->EvalMap.Map2Vertex4.Points ); if (ctx->EvalMap.Map2Index.Points) - GL_FREE( ctx->EvalMap.Map2Index.Points ); + FREE( ctx->EvalMap.Map2Index.Points ); if (ctx->EvalMap.Map2Color4.Points) - GL_FREE( ctx->EvalMap.Map2Color4.Points ); + FREE( ctx->EvalMap.Map2Color4.Points ); if (ctx->EvalMap.Map2Normal.Points) - GL_FREE( ctx->EvalMap.Map2Normal.Points ); + FREE( ctx->EvalMap.Map2Normal.Points ); if (ctx->EvalMap.Map2Texture1.Points) - GL_FREE( ctx->EvalMap.Map2Texture1.Points ); + FREE( ctx->EvalMap.Map2Texture1.Points ); if (ctx->EvalMap.Map2Texture2.Points) - GL_FREE( ctx->EvalMap.Map2Texture2.Points ); + FREE( ctx->EvalMap.Map2Texture2.Points ); if (ctx->EvalMap.Map2Texture3.Points) - GL_FREE( ctx->EvalMap.Map2Texture3.Points ); + FREE( ctx->EvalMap.Map2Texture3.Points ); if (ctx->EvalMap.Map2Texture4.Points) - GL_FREE( ctx->EvalMap.Map2Texture4.Points ); + FREE( ctx->EvalMap.Map2Texture4.Points ); /* Free cache of immediate buffers. */ while (ctx->nr_im_queued-- > 0) { struct immediate * next = ctx->freed_im_queue->next; - GL_FREE( ctx->freed_im_queue ); + FREE( ctx->freed_im_queue ); ctx->freed_im_queue = next; } gl_extensions_dtr(ctx); - GL_FREE( (void *) ctx ); + FREE( (void *) ctx ); #ifndef THREADS if (ctx==CC) { @@ -1484,7 +1484,7 @@ GLframebuffer *gl_create_framebuffer( GLvisual *visual ) { GLframebuffer *buffer; - buffer = (GLframebuffer *) GL_CALLOC( sizeof(GLframebuffer) ); + buffer = (GLframebuffer *) CALLOC( sizeof(GLframebuffer) ); if (!buffer) { return NULL; } @@ -1503,27 +1503,27 @@ void gl_destroy_framebuffer( GLframebuffer *buffer ) { if (buffer) { if (buffer->Depth) { - GL_FREE( buffer->Depth ); + FREE( buffer->Depth ); } if (buffer->Accum) { - GL_FREE( buffer->Accum ); + FREE( buffer->Accum ); } if (buffer->Stencil) { - GL_FREE( buffer->Stencil ); + FREE( buffer->Stencil ); } if (buffer->FrontLeftAlpha) { - GL_FREE( buffer->FrontLeftAlpha ); + FREE( buffer->FrontLeftAlpha ); } if (buffer->BackLeftAlpha) { - GL_FREE( buffer->BackLeftAlpha ); + FREE( buffer->BackLeftAlpha ); } if (buffer->FrontRightAlpha) { - GL_FREE( buffer->FrontRightAlpha ); + FREE( buffer->FrontRightAlpha ); } if (buffer->BackRightAlpha) { - GL_FREE( buffer->BackRightAlpha ); + FREE( buffer->BackRightAlpha ); } - GL_FREE(buffer); + FREE(buffer); } } |