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authorPaul Berry <[email protected]>2012-10-03 15:39:52 -0700
committerTimothy Arceri <[email protected]>2017-03-16 14:14:18 +1100
commitef30ce97a6bc0a9a6e625df6964e1cdea0ccee4b (patch)
tree79491b67563fa5c631a9675092d10f26dff3ea79 /src/mesa/main/context.c
parentd8d81fbc31619f6ecf0a1b5ded22e5576e1d1739 (diff)
mesa: Create pointers for multithread marshalling dispatch table.
This patch splits the context's CurrentDispatch pointer into two pointers, CurrentClientDispatch, and CurrentServerDispatch, so that when doing multithread marshalling, we can distinguish between the dispatch table that's being used by the client (to serialize GL calls into the marshal buffer) and the dispatch table that's being used by the server (to execute the GL calls). Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 95a337b14bc..4b654de4582 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1213,7 +1213,7 @@ _mesa_initialize_context(struct gl_context *ctx,
if (!ctx->OutsideBeginEnd)
goto fail;
ctx->Exec = ctx->OutsideBeginEnd;
- ctx->CurrentDispatch = ctx->OutsideBeginEnd;
+ ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
ctx->FragmentProgram._MaintainTexEnvProgram
= (getenv("MESA_TEX_PROG") != NULL);
@@ -1342,6 +1342,7 @@ _mesa_free_context_data( struct gl_context *ctx )
free(ctx->OutsideBeginEnd);
free(ctx->Save);
free(ctx->ContextLost);
+ free(ctx->MarshalExec);
/* Shared context state (display lists, textures, etc) */
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
@@ -1666,7 +1667,7 @@ _mesa_make_current( struct gl_context *newCtx,
}
}
else {
- _glapi_set_dispatch(newCtx->CurrentDispatch);
+ _glapi_set_dispatch(newCtx->CurrentClientDispatch);
if (drawBuffer && readBuffer) {
assert(_mesa_is_winsys_fbo(drawBuffer));
@@ -1768,19 +1769,19 @@ _mesa_get_current_context( void )
/**
* Get context's current API dispatch table.
*
- * It'll either be the immediate-mode execute dispatcher or the display list
- * compile dispatcher.
+ * It'll either be the immediate-mode execute dispatcher, the display list
+ * compile dispatcher, or the thread marshalling dispatcher.
*
* \param ctx GL context.
*
* \return pointer to dispatch_table.
*
- * Simply returns __struct gl_contextRec::CurrentDispatch.
+ * Simply returns __struct gl_contextRec::CurrentClientDispatch.
*/
struct _glapi_table *
_mesa_get_dispatch(struct gl_context *ctx)
{
- return ctx->CurrentDispatch;
+ return ctx->CurrentClientDispatch;
}
/*@}*/