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authorEric Anholt <[email protected]>2012-12-28 15:05:34 -0800
committerTimothy Arceri <[email protected]>2017-03-16 14:14:18 +1100
commitd8d81fbc31619f6ecf0a1b5ded22e5576e1d1739 (patch)
tree6c6ea69c5f728dd8feb29598a63d6e2ba18ec569 /src/mesa/main/context.c
parenta76a3cf664f93ca8a0a62281907a3f3342f44054 (diff)
mesa: Add infrastructure for a worker thread to process GL commands.
v2: Keep an allocated buffer around instead of checking for one at the start of every GL command. Inline the now-small space allocation function. v3: Remove duplicate !glthread->shutdown check, process remaining work before shutdown. v4: Fix leaks on destroy. V5: (Timothy Arceri) fix order of source files in makefile Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 8349b88a27b..95a337b14bc 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -100,6 +100,7 @@
#include "fog.h"
#include "formats.h"
#include "framebuffer.h"
+#include "glthread.h"
#include "hint.h"
#include "hash.h"
#include "light.h"
@@ -1293,6 +1294,8 @@ _mesa_free_context_data( struct gl_context *ctx )
_mesa_make_current(ctx, NULL, NULL);
}
+ _mesa_glthread_destroy(ctx);
+
/* unreference WinSysDraw/Read buffers */
_mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
_mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);