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authorBrian Paul <[email protected]>2000-10-28 18:34:48 +0000
committerBrian Paul <[email protected]>2000-10-28 18:34:48 +0000
commitba643a2094a1e844b6ce60f468057057557859ce (patch)
tree27309b7362369d7339290f3702f4b7179be4c690 /src/mesa/main/context.c
parenta897b335bec7465ab688ef369c75b468b7251b05 (diff)
Basic work to support deep color channels:
Replace GLubyte with GLchan Replace 255 with CHAN_MAX
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 43165b364d9..ab8c4dc0651 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.96 2000/10/27 16:44:40 keithw Exp $ */
+/* $Id: context.c,v 1.97 2000/10/28 18:34:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -884,7 +884,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Color.MultiDrawBuffer = GL_FALSE;
/* Current group */
- ASSIGN_4V( ctx->Current.ByteColor, 255, 255, 255, 255);
+ ASSIGN_4V( ctx->Current.ByteColor, CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX );
ctx->Current.Index = 1;
for (i=0; i<MAX_TEXTURE_UNITS; i++)
ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );