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authorBrian <[email protected]>2007-06-08 14:12:27 -0600
committerBrian <[email protected]>2007-06-08 14:12:27 -0600
commitee170f29552b353bc14be4473f0e517149f47c1d (patch)
tree538a0760b96ca49f63aa02d530c44bfc0488bfc8 /src/mesa/main/context.c
parent39d221ef142d24441e5d741d0902624020deebb8 (diff)
disable depthBits test in check_compatible(), see bug 11161
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ccaf6f64280..24469b01fb4 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1357,9 +1357,9 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
* Check if the given context can render into the given framebuffer
* by checking visual attributes.
*
- * XXX this may go away someday because we're moving toward more freedom
- * in binding contexts to drawables with different visual attributes.
- * The GL_EXT_f_b_o extension is prompting some of that.
+ * Most of these tests could go away because Mesa is now pretty flexible
+ * in terms of mixing rendering contexts with framebuffers. As long
+ * as RGB vs. CI mode agree, we're probably good.
*
* \return GL_TRUE if compatible, GL_FALSE otherwise.
*/
@@ -1393,8 +1393,11 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
return GL_FALSE;
if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
return GL_FALSE;
+#if 0
+ /* disabled (see bug 11161) */
if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
return GL_FALSE;
+#endif
if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
return GL_FALSE;