diff options
author | Brian Paul <[email protected]> | 2011-01-19 07:41:20 -0700 |
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committer | Brian Paul <[email protected]> | 2011-01-19 07:41:55 -0700 |
commit | 3ee60a3558a3546b3c3a0a9732d384afcf02994a (patch) | |
tree | 1a7ff57efb9ddeedf38d818de67277aa5b7bbf41 /src/mesa/main/context.c | |
parent | 34613c66acb6143719315d409f167124c78f5cde (diff) |
mesa: implement glGetShaderPrecisionFormat()
Drivers should override the default range/precision info as needed.
No drivers do this yet.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 958ea10a422..fe370fa369b 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -526,6 +526,16 @@ init_program_limits(GLenum type, struct gl_program_constants *prog) prog->MaxNativeTemps = 0; prog->MaxNativeAddressRegs = 0; prog->MaxNativeParameters = 0; + + /* Set GLSL datatype range/precision info assuming IEEE float values. + * Drivers should override these defaults as needed. + */ + prog->MediumFloat.RangeMin = 127; + prog->MediumFloat.RangeMax = 127; + prog->MediumFloat.Precision = 23; + prog->LowFloat = prog->HighFloat = prog->MediumFloat; + /* assume ints are stored as floats for now */ + prog->LowInt = prog->MediumInt = prog->HighInt = prog->MediumFloat; } |