diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-08-25 15:59:48 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-08-25 15:59:48 +0000 |
commit | a6c423d95663cfd8601cf84e10e8e1b12fa6ef15 (patch) | |
tree | e4d68d47d99c2f747619829a488dd0b6ba5cf361 /src/mesa/main/context.c | |
parent | 866286936ac34070826382f1d1cd28b613dd4bd1 (diff) |
Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 1015696)
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index fd3174c0fa2..0330aa47beb 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -192,6 +192,7 @@ GLboolean _mesa_loseCurrent(__GLcontext *gc) { /* XXX unbind context from thread */ + (void) gc; return GL_TRUE; } @@ -212,6 +213,7 @@ GLboolean _mesa_makeCurrent(__GLcontext *gc) { /* XXX bind context to thread */ + (void) gc; return GL_TRUE; } @@ -267,6 +269,7 @@ _mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask) GLboolean _mesa_forceCurrent(__GLcontext *gc) { + (void) gc; return GL_TRUE; } @@ -302,6 +305,7 @@ void _mesa_notifyDestroy(__GLcontext *gc) { /* Unbind from it. */ + (void) gc; } /** @@ -322,6 +326,7 @@ _mesa_notifySwapBuffers(__GLcontext *gc) struct __GLdispatchStateRec * _mesa_dispatchExec(__GLcontext *gc) { + (void) gc; return NULL; } @@ -329,12 +334,14 @@ _mesa_dispatchExec(__GLcontext *gc) void _mesa_beginDispatchOverride(__GLcontext *gc) { + (void) gc; } /** No-op */ void _mesa_endDispatchOverride(__GLcontext *gc) { + (void) gc; } /** @@ -372,6 +379,8 @@ _mesa_init_default_exports(__GLexports *exports) exports->dispatchExec = _mesa_dispatchExec; exports->beginDispatchOverride = _mesa_beginDispatchOverride; exports->endDispatchOverride = _mesa_endDispatchOverride; +#else + (void) exports; #endif } @@ -759,6 +768,7 @@ static void one_time_init( GLcontext *ctx ) { static GLboolean alreadyCalled = GL_FALSE; + (void) ctx; _glthread_LOCK_MUTEX(OneTimeLock); if (!alreadyCalled) { GLuint i; |