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author | Zoë Blade <[email protected]> | 2015-04-22 11:33:17 +0100 |
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committer | Francisco Jerez <[email protected]> | 2015-04-27 17:28:29 +0300 |
commit | 05e7f7f4388bde882b7ce74124000a4d435affff (patch) | |
tree | 9a7c7ea02152900a03fc6662aa60a7b8f79dad06 /src/mesa/main/context.c | |
parent | e17dc004fd96e589e92ee64deeb45339af4bf671 (diff) |
Fix a few typos
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index adf64976e5e..f36fb8dd66c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -936,7 +936,7 @@ alloc_dispatch_table(void) { /* Find the larger of Mesa's dispatch table and libGL's dispatch table. * In practice, this'll be the same for stand-alone Mesa. But for DRI - * Mesa we do this to accomodate different versions of libGL and various + * Mesa we do this to accommodate different versions of libGL and various * DRI drivers. */ GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT); |