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authorBrian Paul <[email protected]>2002-10-04 17:37:45 +0000
committerBrian Paul <[email protected]>2002-10-04 17:37:45 +0000
commitf782b8189e718974a40d72ac4f6b8d213ca99e1e (patch)
tree0a7269316b1d75a69eabab205a93fc38036ce7b2 /src/mesa/main/context.c
parentf8acbed50d96d35d2a354f1fe7e81594d79a3186 (diff)
multiple GL_POINTS can now be rendered together into one fragment span
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index b81a57badb6..ecf78d62e63 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.178 2002/10/02 22:05:56 brianp Exp $ */
+/* $Id: context.c,v 1.179 2002/10/04 17:37:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1478,6 +1478,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->CatchSignals = GL_TRUE;
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
+ ctx->_Facing = 0;
/* For debug/development only */
ctx->NoRaster = ctx->imports.getenv(ctx, "MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;