diff options
author | Jouk <joukj@tarantella.(none)> | 2007-06-08 13:38:24 +0200 |
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committer | Jouk <joukj@tarantella.(none)> | 2007-06-08 13:38:24 +0200 |
commit | 55f8b7053065ce88296608071feed6f9540f6c0d (patch) | |
tree | 86ac301ed5805c895985040caf56f857de017233 /src/mesa/main/context.c | |
parent | 518f9168862b2096278ae14a65c8c854c208e004 (diff) | |
parent | 7b559a91028d297b34df9ec939bd4d00fad6027c (diff) |
Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ace68499d79..ccaf6f64280 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -467,12 +467,22 @@ alloc_shared_state( GLcontext *ctx ) if (!ss->DefaultRect) goto cleanup; + ss->Default1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT); + if (!ss->Default1DArray) + goto cleanup; + + ss->Default2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT); + if (!ss->Default2DArray) + goto cleanup; + /* Effectively bind the default textures to all texture units */ ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default1DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default2DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; _glthread_INIT_MUTEX(ss->TexMutex); ss->TextureStateStamp = 0; @@ -772,6 +782,7 @@ _mesa_init_constants(GLcontext *ctx) ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; + ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, |