diff options
author | Brian Paul <[email protected]> | 2009-02-21 15:15:20 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-02-21 15:15:20 -0700 |
commit | d059d030342fc232a5b54298c0591f5f814f4adb (patch) | |
tree | 63b709b44ac9a6b07f184ed8ac209654a192c665 /src/mesa/main/context.c | |
parent | 9818734e0148510967ca9ee0d1aa8b196b509f02 (diff) |
mesa: use enums for TEXTURE_x_INDEX values
Plus, put them in the order of highest to lowest priority to simplify
the texture_override() loop.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 04848794aa2..75b3992a29d 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -467,14 +467,15 @@ alloc_shared_state( GLcontext *ctx ) /* Create default texture objects */ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { + /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ static const GLenum targets[NUM_TEXTURE_TARGETS] = { - GL_TEXTURE_1D, - GL_TEXTURE_2D, - GL_TEXTURE_3D, + GL_TEXTURE_2D_ARRAY_EXT, + GL_TEXTURE_1D_ARRAY_EXT, GL_TEXTURE_CUBE_MAP, + GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE_NV, - GL_TEXTURE_1D_ARRAY_EXT, - GL_TEXTURE_2D_ARRAY_EXT + GL_TEXTURE_2D, + GL_TEXTURE_1D }; ss->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); if (!ss->DefaultTex[i]) |