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authorKristian Høgsberg <[email protected]>2010-10-12 10:34:03 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:24 -0400
commite3c1c5377c7fcd17085bfb22fbc1cf30646751ba (patch)
tree597c8aad644594af16daa95dd5011ae2993e88df /src/mesa/main/context.c
parentd838e4f66d585baf3577f1298dd97d1b7c444ac2 (diff)
Get rid of GL/internal/glcore.h
__GLcontextModes is always only used as an implementation internal struct at this point and we shouldn't install glcore.h anymore. Anything that needs __GLcontextModes should just include the struct in its headers files directly.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 284c8b1d37b..0a527040d98 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -163,7 +163,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
* We have to finish any pending rendering.
*/
void
-_mesa_notifySwapBuffers(__GLcontext *ctx)
+_mesa_notifySwapBuffers(GLcontext *ctx)
{
if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
_mesa_debug(ctx, "SwapBuffers\n");