diff options
author | Brian Paul <[email protected]> | 2005-09-14 03:11:36 +0000 |
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committer | Brian Paul <[email protected]> | 2005-09-14 03:11:36 +0000 |
commit | a702bbfff3a53db4e9183bdeda15333a52af1fc5 (patch) | |
tree | 0ad8876e391fad3010aacca03caa1aad525b06d9 /src/mesa/main/context.c | |
parent | 5250aa7c6ab53888070034ca93d8f90746dfcc25 (diff) |
clean-up some _mesa_make_current() code
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 67 |
1 files changed, 32 insertions, 35 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index cc29f2cb992..f51adb59dad 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1500,23 +1500,36 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer) /** - * Bind the given context to the given draw-buffer and read-buffer and - * make it the current context for this thread. + * Do one-time initialization for the given framebuffer. Specifically, + * ask the driver for the window's current size and update the framebuffer + * object to match. + * Really, the device driver should totally take care of this. + */ +static void +initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb) +{ + GLuint width, height; + ASSERT(ctx->Driver.GetBufferSize); + ctx->Driver.GetBufferSize(fb, &width, &height); + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, fb, width, height); + fb->Initialized = GL_TRUE; +} + + +/** + * Bind the given context to the given drawBuffer and readBuffer and + * make it the current context for the calling thread. + * We'll render into the drawBuffer and read pixels from the + * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc). * - * \param newCtx new GL context. If NULL then there will be no current GL - * context. - * \param drawBuffer draw framebuffer. - * \param readBuffer read framebuffer. - * - * Check that the context's and framebuffer's visuals are compatible, returning - * immediately otherwise. Sets the glapi current context via - * _glapi_set_context(). If \p newCtx is not NULL, associates \p drawBuffer and - * \p readBuffer with it and calls dd_function_table::ResizeBuffers if the buffers size has changed. - * Calls dd_function_table::MakeCurrent callback if defined. + * We check that the context's and framebuffer's visuals are compatible + * and return immediately if they're not. * - * When a context is bound by the first time and the \c MESA_INFO environment - * variable is set it calls print_info() as an aid for remote user - * troubleshooting. + * \param newCtx the new GL context. If NULL then there will be no current GL + * context. + * \param drawBuffer the drawing framebuffer + * \param readBuffer the reading framebuffer */ void _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, @@ -1570,32 +1583,16 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, #if _HAVE_FULL_GL if (!drawBuffer->Initialized) { - /* get initial window size */ - GLuint bufWidth, bufHeight; - /* ask device driver for size of the buffer */ - (*newCtx->Driver.GetBufferSize)(drawBuffer, &bufWidth, &bufHeight); - /* set initial buffer size */ - if (newCtx->Driver.ResizeBuffers) - newCtx->Driver.ResizeBuffers(newCtx, drawBuffer, - bufWidth, bufHeight); - drawBuffer->Initialized = GL_TRUE; + initialize_framebuffer_size(newCtx, drawBuffer); } - if (readBuffer != drawBuffer && !readBuffer->Initialized) { - /* get initial window size */ - GLuint bufWidth, bufHeight; - /* ask device driver for size of the buffer */ - (*newCtx->Driver.GetBufferSize)(readBuffer, &bufWidth, &bufHeight); - /* set initial buffer size */ - if (newCtx->Driver.ResizeBuffers) - newCtx->Driver.ResizeBuffers(newCtx, readBuffer, - bufWidth, bufHeight); - readBuffer->Initialized = GL_TRUE; + initialize_framebuffer_size(newCtx, readBuffer); } #endif if (newCtx->FirstTimeCurrent) { /* set initial viewport and scissor size now */ - _mesa_set_viewport(newCtx, 0, 0, drawBuffer->Width, drawBuffer->Height); + _mesa_set_viewport(newCtx, 0, 0, + drawBuffer->Width, drawBuffer->Height); newCtx->Scissor.Width = drawBuffer->Width; newCtx->Scissor.Height = drawBuffer->Height; } |