diff options
author | Ian Romanick <[email protected]> | 2013-11-05 22:36:38 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-01-20 11:31:59 -0800 |
commit | 9de863603d8092243df502365a75d65982223f0e (patch) | |
tree | 0e49c768abe940e76494bd19ad6c84dade3fbb7a /src/mesa/main/context.c | |
parent | f6d7cd4a11e70b816733cff681dde7d03588d1c8 (diff) |
mesa: Initialize all the viewports
v2: Use MAX_VIEWPORTS instead of ctx->Const.MaxViewports because the
driver may not set ctx->Const.MaxViewports yet.
v3: Handle all viewport entries in update_viewport_matrix and
_mesa_copy_context too. This was previously in an earlier patch.
Having the code in the earlier patch could cause _mesa_copy_context to
access a matrix that hadn't been constructed.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v2]
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 91fcbd284a6..1cd006416e1 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1357,14 +1357,17 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst, } if (mask & GL_VIEWPORT_BIT) { /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ - dst->ViewportArray[0].X = src->ViewportArray[0].X; - dst->ViewportArray[0].Y = src->ViewportArray[0].Y; - dst->ViewportArray[0].Width = src->ViewportArray[0].Width; - dst->ViewportArray[0].Height = src->ViewportArray[0].Height; - dst->ViewportArray[0].Near = src->ViewportArray[0].Near; - dst->ViewportArray[0].Far = src->ViewportArray[0].Far; - _math_matrix_copy(&dst->ViewportArray[0]._WindowMap, - &src->ViewportArray[0]._WindowMap); + unsigned i; + for (i = 0; i < src->Const.MaxViewports; i++) { + dst->ViewportArray[i].X = src->ViewportArray[i].X; + dst->ViewportArray[i].Y = src->ViewportArray[i].Y; + dst->ViewportArray[i].Width = src->ViewportArray[i].Width; + dst->ViewportArray[i].Height = src->ViewportArray[i].Height; + dst->ViewportArray[i].Near = src->ViewportArray[i].Near; + dst->ViewportArray[i].Far = src->ViewportArray[i].Far; + _math_matrix_copy(&dst->ViewportArray[i]._WindowMap, + &src->ViewportArray[i]._WindowMap); + } } /* XXX FIXME: Call callbacks? @@ -1433,11 +1436,19 @@ void _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) { if (!ctx->ViewportInitialized && width > 0 && height > 0) { + unsigned i; + /* Note: set flag here, before calling _mesa_set_viewport(), to prevent * potential infinite recursion. */ ctx->ViewportInitialized = GL_TRUE; - _mesa_set_viewport(ctx, 0, 0, 0, width, height); + + /* Note: ctx->Const.MaxViewports may not have been set by the driver + * yet, so just initialize all of them. + */ + for (i = 0; i < MAX_VIEWPORTS; i++) { + _mesa_set_viewport(ctx, i, 0, 0, width, height); + } _mesa_set_scissor(ctx, 0, 0, 0, width, height); } } |