diff options
author | Iago Toral Quiroga <[email protected]> | 2015-03-19 10:15:30 +0100 |
---|---|---|
committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-07-14 07:04:04 +0200 |
commit | cd50906e0334d7ad0102e5733a152d55d672776b (patch) | |
tree | eaf91bf1c5d461b56fecf5a1b174e141ae0744e8 /src/mesa/main/context.c | |
parent | df89ed1591c9d1c55e79fe8effb976c21b172a7d (diff) |
mesa: Add shader storage buffer support to struct gl_context
This includes the array of bindings, the current buffer bound to the
GL_SHADER_STORAGE_BUFFER target and a set of general limits and default
values for shader storage buffers.
v2:
- Use spec values for the new defined constants (Jordan)
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index faa1de739d9..5470c56bdea 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -597,6 +597,12 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) consts->MaxUniformBlockSize = 16384; consts->UniformBufferOffsetAlignment = 1; + /** GL_ARB_shader_storage_buffer_object */ + consts->MaxCombinedShaderStorageBlocks = 8; + consts->MaxShaderStorageBufferBindings = 8; + consts->MaxShaderStorageBlockSize = 16 * 1024 * 1024; + consts->ShaderStorageBufferOffsetAlignment = 256; + /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */ consts->MaxUserAssignableUniformLocations = 4 * MESA_SHADER_STAGES * MAX_UNIFORMS; |