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authorBrian Paul <[email protected]>2006-06-30 15:44:30 +0000
committerBrian Paul <[email protected]>2006-06-30 15:44:30 +0000
commitc7e164f091d26f8286bbc9ba2a05a7098a58cede (patch)
treedaa44d11cc9fa28e3dce964cba241ab839b8ca35 /src/mesa/main/context.c
parentd179e16501c408e1c57e436d5cf597c91f7ef040 (diff)
In free_shared_state(), use new _mesa_HashDeleteAll() function to delete
textures, display lists, programs, VBOs, etc. Less code and more efficient.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c161
1 files changed, 82 insertions, 79 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 40112ff8283..2a7d99a8929 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -478,7 +478,7 @@ _mesa_create_visual( GLboolean rgbFlag,
GLint accumAlphaBits,
GLint numSamples )
{
- GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
+ GLvisual *vis = (GLvisual *) _mesa_calloc(sizeof(GLvisual));
if (vis) {
if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
redBits, greenBits, blueBits, alphaBits,
@@ -486,7 +486,7 @@ _mesa_create_visual( GLboolean rgbFlag,
accumRedBits, accumGreenBits,
accumBlueBits, accumAlphaBits,
numSamples)) {
- FREE(vis);
+ _mesa_free(vis);
return NULL;
}
}
@@ -576,7 +576,7 @@ _mesa_initialize_visual( GLvisual *vis,
void
_mesa_destroy_visual( GLvisual *vis )
{
- FREE(vis);
+ _mesa_free(vis);
}
/*@}*/
@@ -793,8 +793,66 @@ alloc_shared_state( GLcontext *ctx )
return GL_FALSE;
}
+
+/**
+ * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_displaylist_cb(GLuint id, void *data, void *userData)
+{
+ struct mesa_display_list *list = (struct mesa_display_list *) data;
+ GLcontext *ctx = (GLcontext *) userData;
+ _mesa_delete_list(ctx, list);
+}
+
+/**
+ * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_texture_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_texture_object *texObj = (struct gl_texture_object *) data;
+ GLcontext *ctx = (GLcontext *) userData;
+ ctx->Driver.DeleteTexture(ctx, texObj);
+}
+
+/**
+ * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_program_cb(GLuint id, void *data, void *userData)
+{
+ struct program *prog = (struct program *) data;
+ GLcontext *ctx = (GLcontext *) userData;
+ ctx->Driver.DeleteProgram(ctx, prog);
+}
+
+/**
+ * Callback for deleting an ATI fragment shader object.
+ * Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_fragshader_cb(GLuint id, void *data, void *userData)
+{
+ struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
+ GLcontext *ctx = (GLcontext *) userData;
+ _mesa_delete_ati_fragment_shader(ctx, shader);
+}
+
+/**
+ * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_bufferobj_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
+ GLcontext *ctx = (GLcontext *) userData;
+ ctx->Driver.DeleteBuffer(ctx, bufObj);
+}
+
+
/**
- * Deallocate a shared state context and all children structures.
+ * Deallocate a shared state object and all children structures.
*
* \param ctx GL context.
* \param ss shared state pointer.
@@ -808,57 +866,28 @@ alloc_shared_state( GLcontext *ctx )
static void
free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
{
- /* Free display lists */
- while (1) {
- GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
- if (list) {
- _mesa_destroy_list(ctx, list);
- }
- else {
- break;
- }
- }
+ /*
+ * Free display lists
+ */
+ _mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx);
_mesa_DeleteHashTable(ss->DisplayList);
- /* Free texture objects */
+ /*
+ * Free texture objects
+ */
ASSERT(ctx->Driver.DeleteTexture);
/* the default textures */
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
+ ctx->Driver.DeleteTexture(ctx, ss->Default1D);
+ ctx->Driver.DeleteTexture(ctx, ss->Default2D);
+ ctx->Driver.DeleteTexture(ctx, ss->Default3D);
+ ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
+ ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
/* all other textures */
- while (1) {
- GLuint texName = _mesa_HashFirstEntry(ss->TexObjects);
- if (texName) {
- struct gl_texture_object *texObj = (struct gl_texture_object *)
- _mesa_HashLookup(ss->TexObjects, texName);
- ASSERT(texObj);
- (*ctx->Driver.DeleteTexture)(ctx, texObj);
- _mesa_HashRemove(ss->TexObjects, texName);
- }
- else {
- break;
- }
- }
+ _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
_mesa_DeleteHashTable(ss->TexObjects);
#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program)
- /* Free vertex/fragment programs */
- while (1) {
- GLuint prog = _mesa_HashFirstEntry(ss->Programs);
- if (prog) {
- struct program *p = (struct program *) _mesa_HashLookup(ss->Programs,
- prog);
- ASSERT(p);
- ctx->Driver.DeleteProgram(ctx, p);
- _mesa_HashRemove(ss->Programs, prog);
- }
- else {
- break;
- }
- }
+ _mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(ss->Programs);
#endif
#if FEATURE_ARB_vertex_program
@@ -869,44 +898,18 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
#endif
#if FEATURE_ATI_fragment_shader
- /* Free ATI fragment shaders */
- while (1) {
- GLuint prog = _mesa_HashFirstEntry(ss->ATIShaders);
- if (prog) {
- struct ati_fragment_shader *s = (struct ati_fragment_shader *)
- _mesa_HashLookup(ss->ATIShaders, prog);
- ASSERT(s);
- _mesa_delete_ati_fragment_shader(ctx, s);
- _mesa_HashRemove(ss->ATIShaders, prog);
- }
- else {
- break;
- }
- }
+ _mesa_HashDeleteAll(ss->ATIShaders, delete_fragshader_cb, ctx);
_mesa_DeleteHashTable(ss->ATIShaders);
_mesa_delete_ati_fragment_shader(ctx, ss->DefaultFragmentShader);
#endif
#if FEATURE_ARB_vertex_buffer_object
- /* Free vertex buffer objects */
- while (1) {
- GLuint name = _mesa_HashFirstEntry(ss->BufferObjects);
- if (name) {
- struct gl_buffer_object *bufObj = (struct gl_buffer_object *)
- _mesa_HashLookup(ss->BufferObjects, name);
- ASSERT(bufObj);
- ctx->Driver.DeleteBuffer(ctx, bufObj);
- _mesa_HashRemove(ss->BufferObjects, name);
- }
- else {
- break;
- }
- }
+ _mesa_HashDeleteAll(ss->BufferObjects, delete_bufferobj_cb, ctx);
_mesa_DeleteHashTable(ss->BufferObjects);
#endif
#if FEATURE_ARB_shader_objects
- _mesa_DeleteHashTable (ss->GL2Objects);
+ _mesa_DeleteHashTable(ss->GL2Objects);
#endif
#if FEATURE_EXT_framebuffer_object
@@ -916,7 +919,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_glthread_DESTROY_MUTEX(ss->Mutex);
- FREE(ss);
+ _mesa_free(ss);
}
@@ -1398,7 +1401,7 @@ _mesa_free_context_data( GLcontext *ctx )
}
if (ctx->Extensions.String)
- FREE((void *) ctx->Extensions.String);
+ _mesa_free((void *) ctx->Extensions.String);
}
@@ -1414,7 +1417,7 @@ _mesa_destroy_context( GLcontext *ctx )
{
if (ctx) {
_mesa_free_context_data(ctx);
- FREE( (void *) ctx );
+ _mesa_free( (void *) ctx );
}
}