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authorKenneth Graunke <[email protected]>2016-05-20 20:59:33 -0700
committerKenneth Graunke <[email protected]>2016-05-23 16:44:22 -0700
commit1c1873b93b9aa30c8e9275000f813bce69ed99e4 (patch)
tree9438185c715d7b38efab1894ee85148c2ea34806 /src/mesa/main/context.c
parent70048eb1e3bc155b2b6f3554e6a03fb239082f2d (diff)
mesa: Implement glGet*(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED).
Technically, this was introduced with GL 4.4. However, I believe it was intended to be retroactive. As far as I know, AMD has never supported primitive restart with patches, while NVidia and Intel do. This necessitated the need for a query which would allow applications to figure out whether this was usable or not. I decided to expose it everywhere ARB_tessellation_shader is exposed. (It's also in both OES and EXT_tessellation_shader.) Enable this for i965 and Gallium drivers which expose the capability. v2: Fix a bug in the state_tracker code (caught by Ilia Mirkin). Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=10364 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index f6907991c75..7c0a6ef340a 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -725,6 +725,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
+ consts->PrimitiveRestartForPatches = false;
}