diff options
author | Christian König <[email protected]> | 2010-12-11 13:43:44 +0100 |
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committer | Christian König <[email protected]> | 2010-12-11 13:43:44 +0100 |
commit | 772b25e1f366edc857e77b8c1ccdc5297d82cc41 (patch) | |
tree | 88d38b52e80319dbd4a0c5b5e038d92f1105110a /src/mesa/main/context.c | |
parent | ab130400cf91ab471e265e58193c95f04c7aeeda (diff) | |
parent | b3d2ec9942303d1d03e28a25b030eb060415abfb (diff) |
Merge remote branch 'origin/master' into pipe-video
Conflicts:
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_texture.c
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index b132030b9b1..f42a566c302 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -535,6 +535,7 @@ _mesa_init_constants(struct gl_context *ctx) assert(ctx); /* Constants, may be overriden (usually only reduced) by device drivers */ + ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES; ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; @@ -1399,6 +1400,8 @@ _mesa_make_current( struct gl_context *newCtx, struct gl_framebuffer *drawBuffer, struct gl_framebuffer *readBuffer ) { + GET_CURRENT_CONTEXT(curCtx); + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(newCtx, "_mesa_make_current()\n"); @@ -1419,6 +1422,11 @@ _mesa_make_current( struct gl_context *newCtx, } } + if (curCtx && + (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && /* make sure this context is valid for flushing */ + curCtx != newCtx) + _mesa_flush(curCtx); + /* We used to call _glapi_check_multithread() here. Now do it in drivers */ _glapi_set_context((void *) newCtx); ASSERT(_mesa_get_current_context() == newCtx); @@ -1822,7 +1830,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) #ifdef DEBUG if (ctx->Shader.Flags & GLSL_LOG) { struct gl_shader_program *shProg[MESA_SHADER_TYPES]; - unsigned i; + gl_shader_type i; shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram; |