diff options
author | Brian Paul <[email protected]> | 2000-11-19 23:10:25 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-11-19 23:10:25 +0000 |
commit | a852378a6289d154364dde440f89a39bbfc33e2d (patch) | |
tree | dbaf6946d80e517a2f0b349a11d1736cde1b83e1 /src/mesa/main/context.c | |
parent | b12d8e3b0ddf6dc56dc866530b66230bdc5d73db (diff) |
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Completely removed the dirty texture object list. Set texObj->Complete
to GL_FALSE to indicate dirty.
Made point/line/triangle/quad SWvertex parameters const.
Minor code clean-ups.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 89 |
1 files changed, 56 insertions, 33 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index c0e75e92984..83c64cc3216 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.106 2000/11/16 21:05:34 keithw Exp $ */ +/* $Id: context.c,v 1.107 2000/11/19 23:10:25 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -479,7 +479,6 @@ one_time_init( void ) static struct gl_shared_state * alloc_shared_state( void ) { - GLuint d; struct gl_shared_state *ss; GLboolean outOfMemory; @@ -494,16 +493,32 @@ alloc_shared_state( void ) /* Default Texture objects */ outOfMemory = GL_FALSE; - for (d = 1 ; d <= 3 ; d++) { - ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d); - if (!ss->DefaultD[d]) { - outOfMemory = GL_TRUE; - break; - } - ss->DefaultD[d]->RefCount++; /* don't free if not in use */ + + ss->Default1D = _mesa_alloc_texture_object(ss, 0, 1); + if (!ss->Default1D) { + outOfMemory = GL_TRUE; + } + else { + ss->Default1D->RefCount++; } - ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6); + ss->Default2D = _mesa_alloc_texture_object(ss, 0, 2); + if (!ss->Default2D) { + outOfMemory = GL_TRUE; + } + else { + ss->Default2D->RefCount++; + } + + ss->Default3D = _mesa_alloc_texture_object(ss, 0, 3); + if (!ss->Default3D) { + outOfMemory = GL_TRUE; + } + else { + ss->Default1D->RefCount++; + } + + ss->DefaultCubeMap = _mesa_alloc_texture_object(ss, 0, 6); if (!ss->DefaultCubeMap) { outOfMemory = GL_TRUE; } @@ -517,14 +532,14 @@ alloc_shared_state( void ) _mesa_DeleteHashTable(ss->DisplayList); if (ss->TexObjects) _mesa_DeleteHashTable(ss->TexObjects); - if (ss->DefaultD[1]) - gl_free_texture_object(ss, ss->DefaultD[1]); - if (ss->DefaultD[2]) - gl_free_texture_object(ss, ss->DefaultD[2]); - if (ss->DefaultD[3]) - gl_free_texture_object(ss, ss->DefaultD[3]); + if (ss->Default1D) + _mesa_free_texture_object(ss, ss->Default1D); + if (ss->Default2D) + _mesa_free_texture_object(ss, ss->Default2D); + if (ss->Default3D) + _mesa_free_texture_object(ss, ss->Default3D); if (ss->DefaultCubeMap) - gl_free_texture_object(ss, ss->DefaultCubeMap); + _mesa_free_texture_object(ss, ss->DefaultCubeMap); FREE(ss); return NULL; } @@ -558,7 +573,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) if (ctx->Driver.DeleteTexture) (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList ); /* this function removes from linked list too! */ - gl_free_texture_object(ss, ss->TexObjectList); + _mesa_free_texture_object(ss, ss->TexObjectList); } _mesa_DeleteHashTable(ss->TexObjects); @@ -668,9 +683,9 @@ init_texture_unit( GLcontext *ctx, GLuint unit ) ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 ); - texUnit->CurrentD[1] = ctx->Shared->DefaultD[1]; - texUnit->CurrentD[2] = ctx->Shared->DefaultD[2]; - texUnit->CurrentD[3] = ctx->Shared->DefaultD[3]; + texUnit->Current1D = ctx->Shared->Default1D; + texUnit->Current2D = ctx->Shared->Default2D; + texUnit->Current3D = ctx->Shared->Default3D; texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap; } @@ -1352,21 +1367,29 @@ alloc_proxy_textures( GLcontext *ctx ) GLboolean out_of_memory; GLint i; - ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1); + ctx->Texture.Proxy1D = _mesa_alloc_texture_object(NULL, 0, 1); if (!ctx->Texture.Proxy1D) { return GL_FALSE; } - ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2); + ctx->Texture.Proxy2D = _mesa_alloc_texture_object(NULL, 0, 2); if (!ctx->Texture.Proxy2D) { - gl_free_texture_object(NULL, ctx->Texture.Proxy1D); + _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D); return GL_FALSE; } - ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3); + ctx->Texture.Proxy3D = _mesa_alloc_texture_object(NULL, 0, 3); if (!ctx->Texture.Proxy3D) { - gl_free_texture_object(NULL, ctx->Texture.Proxy1D); - gl_free_texture_object(NULL, ctx->Texture.Proxy2D); + _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D); + _mesa_free_texture_object(NULL, ctx->Texture.Proxy2D); + return GL_FALSE; + } + + ctx->Texture.ProxyCubeMap = _mesa_alloc_texture_object(NULL, 0, 6); + if (!ctx->Texture.ProxyCubeMap) { + _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D); + _mesa_free_texture_object(NULL, ctx->Texture.Proxy2D); + _mesa_free_texture_object(NULL, ctx->Texture.Proxy3D); return GL_FALSE; } @@ -1393,9 +1416,9 @@ alloc_proxy_textures( GLcontext *ctx ) _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]); } } - gl_free_texture_object(NULL, ctx->Texture.Proxy1D); - gl_free_texture_object(NULL, ctx->Texture.Proxy2D); - gl_free_texture_object(NULL, ctx->Texture.Proxy3D); + _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D); + _mesa_free_texture_object(NULL, ctx->Texture.Proxy2D); + _mesa_free_texture_object(NULL, ctx->Texture.Proxy3D); return GL_FALSE; } else { @@ -1609,9 +1632,9 @@ _mesa_free_context_data( GLcontext *ctx ) FREE( ctx->_ShineTabList ); /* Free proxy texture objects */ - gl_free_texture_object( NULL, ctx->Texture.Proxy1D ); - gl_free_texture_object( NULL, ctx->Texture.Proxy2D ); - gl_free_texture_object( NULL, ctx->Texture.Proxy3D ); + _mesa_free_texture_object( NULL, ctx->Texture.Proxy1D ); + _mesa_free_texture_object( NULL, ctx->Texture.Proxy2D ); + _mesa_free_texture_object( NULL, ctx->Texture.Proxy3D ); /* Free evaluator data */ if (ctx->EvalMap.Map1Vertex3.Points) |