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author | Mathias Fröhlich <[email protected]> | 2018-02-02 21:31:27 +0100 |
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committer | Mathias Fröhlich <[email protected]> | 2018-02-23 05:33:30 +0100 |
commit | 92d76a169127a6b8b4e2027a95425b592d0ca3db (patch) | |
tree | 59bda0fe66dd075475717cf249fa9c797fff2b9e /src/mesa/main/context.c | |
parent | d73f1f2ad879d0c6712931b75f2bfb995c2c9fcb (diff) |
mesa: Provide an alternative to get_vp_mode()
To get equivalent information than get_vp_mode(), track the vertex
processing mode in a per context variable at
gl_vertex_program_state::_VPMode.
This aims to replace get_vp_mode() as seen in the vbo module.
But instead of the get_vp_mode() implementation which only gives correct
answers past calling _mesa_update_state() this context variable is
immediately tracked when the vertex processing state is modified. The
correctness of this value is asserted on state validation.
With this in place we should be able to untangle the dependency with
varying_vp_inputs and state invalidation.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 79d3e39e922..0aa2e3639f0 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -123,6 +123,7 @@ #include "shared.h" #include "shaderobj.h" #include "shaderimage.h" +#include "state.h" #include "util/debug.h" #include "util/disk_cache.h" #include "util/strtod.h" @@ -1579,6 +1580,8 @@ handle_first_current(struct gl_context *ctx) check_context_limits(ctx); + _mesa_update_vertex_processing_mode(ctx); + /* According to GL_MESA_configless_context the default value of * glDrawBuffers depends on the config of the first surface it is bound to. * For GLES it is always GL_BACK which has a magic interpretation. |