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authorChristoph Bumiller <[email protected]>2013-01-25 14:54:05 +0100
committerChristoph Bumiller <[email protected]>2013-01-30 13:10:10 +0100
commit785a8c3bebac838b675ac891aaadff4efcb504d8 (patch)
tree18becea782e5b47da3f91205bb17378fc9cf9f6f /src/mesa/main/context.c
parent02b6da1e87ddf333a71b37234c356b3f3f7f58be (diff)
mesa: implement GL_ARB_texture_buffer_range
v2: Record texObj.BufferSize as -1 in TexBuffer(non-Range) instead of the buffer's current size so we know we always have to use the full size of the buffer object (i.e. even if it changes without the user calling TexBuffer again) for the texture. Clarify invalid offset alignment error message. v3: Use extra GL_CORE-only section in get_hash_params.py for TEXTURE_BUFFER_OFFSET_ALIGNMENT. v4: Remove unnecessary check for profile in _mesa_TexBufferRange. Add check for extension enable in get_tex_level_parameter_buffer. v5: Fix position in gl_API.xml. Add comment about meaning of BufferSize == -1. v6: Add back checks for core profile and add a note about it. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 531b811fecd..e5ed97f00aa 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -564,6 +564,7 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
ctx->Const.MaxTextureBufferSize = 65536;
+ ctx->Const.TextureBufferOffsetAlignment = 1;
ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
ctx->Const.MinPointSize = MIN_POINT_SIZE;