diff options
author | Keith Whitwell <[email protected]> | 2000-11-05 18:40:57 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2000-11-05 18:40:57 +0000 |
commit | 14940c4ffe066a8b85bc14274c19ad3d8e334d61 (patch) | |
tree | f131b862b3215f81e638100c86736330c0dd592b /src/mesa/main/context.c | |
parent | 1e885f6e6ce9c46c3220eb0472bdfe2aa7946596 (diff) |
- Changes for new software rasterizer modules
- Remove support for choosing software fallbacks from core code
- Remove partial fallback code from vbrender.c -- drivers are now
expected to be able to find a triangle/quad function for every state,
even if they have to use _swsetup_Triangle or _swsetup_Quad.
- Marked derived variables in the GLcontext struct with a leading
underscore '_'.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 72 |
1 files changed, 28 insertions, 44 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 047858af1d0..363793a574c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.102 2000/10/31 18:09:44 keithw Exp $ */ +/* $Id: context.c,v 1.103 2000/11/05 18:40:57 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -65,7 +65,6 @@ #include "vbxform.h" #include "vertices.h" #include "xform.h" -#include "swrast/swrast.h" #endif #if defined(MESA_TRACE) @@ -590,7 +589,7 @@ init_light( struct gl_light *l, GLuint n ) l->SpotExponent = 0.0; gl_compute_spot_exp_table( l ); l->SpotCutoff = 180.0; - l->CosCutoff = 0.0; /* KW: -ve values not admitted */ + l->_CosCutoff = 0.0; /* KW: -ve values not admitted */ l->ConstantAttenuation = 1.0; l->LinearAttenuation = 0.0; l->QuadraticAttenuation = 0.0; @@ -653,10 +652,10 @@ init_texture_unit( GLcontext *ctx, GLuint unit ) texUnit->GenModeT = GL_EYE_LINEAR; texUnit->GenModeR = GL_EYE_LINEAR; texUnit->GenModeQ = GL_EYE_LINEAR; - texUnit->GenBitS = TEXGEN_EYE_LINEAR; - texUnit->GenBitT = TEXGEN_EYE_LINEAR; - texUnit->GenBitR = TEXGEN_EYE_LINEAR; - texUnit->GenBitQ = TEXGEN_EYE_LINEAR; + texUnit->_GenBitS = TEXGEN_EYE_LINEAR; + texUnit->_GenBitT = TEXGEN_EYE_LINEAR; + texUnit->_GenBitR = TEXGEN_EYE_LINEAR; + texUnit->_GenBitQ = TEXGEN_EYE_LINEAR; /* Yes, these plane coefficients are correct! */ ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 ); @@ -823,7 +822,7 @@ init_attrib_groups( GLcontext *ctx ) gl_matrix_ctr( &ctx->ProjectionMatrix ); gl_matrix_alloc_inv( &ctx->ProjectionMatrix ); - gl_matrix_ctr( &ctx->ModelProjectMatrix ); + gl_matrix_ctr( &ctx->_ModelProjectMatrix ); ctx->ProjectionStackDepth = 0; ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */ @@ -872,7 +871,6 @@ init_attrib_groups( GLcontext *ctx ) ctx->Color.BlendSrcA = GL_ONE; ctx->Color.BlendDstA = GL_ZERO; ctx->Color.BlendEquation = GL_FUNC_ADD_EXT; - ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */ ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 ); ctx->Color.IndexLogicOpEnabled = GL_FALSE; ctx->Color.ColorLogicOpEnabled = GL_FALSE; @@ -1055,17 +1053,17 @@ init_attrib_groups( GLcontext *ctx ) ctx->Light.ColorMaterialEnabled = GL_FALSE; /* Lighting miscellaneous */ - ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab ); - make_empty_list( ctx->ShineTabList ); + ctx->_ShineTabList = MALLOC_STRUCT( gl_shine_tab ); + make_empty_list( ctx->_ShineTabList ); for (i = 0 ; i < 10 ; i++) { struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab ); s->shininess = -1; s->refcount = 0; - insert_at_tail( ctx->ShineTabList, s ); + insert_at_tail( ctx->_ShineTabList, s ); } for (i = 0 ; i < 4 ; i++) { - ctx->ShineTable[i] = ctx->ShineTabList->prev; - ctx->ShineTable[i]->refcount++; + ctx->_ShineTable[i] = ctx->_ShineTabList->prev; + ctx->_ShineTable[i]->refcount++; } gl_compute_shine_table( ctx, 0, ctx->Light.Material[0].Shininess ); @@ -1160,7 +1158,7 @@ init_attrib_groups( GLcontext *ctx ) ctx->Point.Params[0] = 1.0; ctx->Point.Params[1] = 0.0; ctx->Point.Params[2] = 0.0; - ctx->Point.Attenuated = GL_FALSE; + ctx->Point._Attenuated = GL_FALSE; ctx->Point.MinSize = 0.0; ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE; ctx->Point.Threshold = 1.0; @@ -1172,7 +1170,7 @@ init_attrib_groups( GLcontext *ctx ) ctx->Polygon.FrontBit = 0; ctx->Polygon.FrontMode = GL_FILL; ctx->Polygon.BackMode = GL_FILL; - ctx->Polygon.Unfilled = GL_FALSE; + ctx->Polygon._Unfilled = GL_FALSE; ctx->Polygon.SmoothFlag = GL_FALSE; ctx->Polygon.StippleFlag = GL_FALSE; ctx->Polygon.OffsetFactor = 0.0F; @@ -1206,7 +1204,7 @@ init_attrib_groups( GLcontext *ctx ) /* Texture group */ ctx->Texture.CurrentUnit = 0; /* multitexture */ ctx->Texture.CurrentTransformUnit = 0; /* multitexture */ - ctx->Texture.ReallyEnabled = 0; + ctx->Texture._ReallyEnabled = 0; for (i=0; i<MAX_TEXTURE_UNITS; i++) init_texture_unit( ctx, i ); ctx->Texture.SharedPalette = GL_FALSE; @@ -1220,7 +1218,7 @@ init_attrib_groups( GLcontext *ctx ) ctx->Transform.ClipEnabled[i] = GL_FALSE; ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 ); } - ctx->Transform.AnyClip = GL_FALSE; + ctx->Transform._AnyClip = GL_FALSE; /* Viewport group */ ctx->Viewport.X = 0; @@ -1229,17 +1227,17 @@ init_attrib_groups( GLcontext *ctx ) ctx->Viewport.Height = 0; ctx->Viewport.Near = 0.0; ctx->Viewport.Far = 1.0; - gl_matrix_ctr(&ctx->Viewport.WindowMap); + gl_matrix_ctr(&ctx->Viewport._WindowMap); #define Sz 10 #define Tz 14 - ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF; - ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF; + ctx->Viewport._WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF; + ctx->Viewport._WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF; #undef Sz #undef Tz - ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION; - ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT; + ctx->Viewport._WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION; + ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT; /* Vertex arrays */ ctx->Array.Vertex.Size = 4; @@ -1338,14 +1336,12 @@ init_attrib_groups( GLcontext *ctx ) /* Miscellaneous */ ctx->NewState = _NEW_ALL; ctx->RenderMode = GL_RENDER; - ctx->StippleCounter = 0; - ctx->NeedNormals = GL_FALSE; - ctx->DoViewportMapping = GL_TRUE; - ctx->ImageTransferState = 0; + ctx->_NeedNormals = GL_FALSE; + ctx->_ImageTransferState = 0; - ctx->NeedEyeCoords = GL_FALSE; - ctx->NeedEyeNormals = GL_FALSE; - ctx->vb_proj_matrix = &ctx->ModelProjectMatrix; + ctx->_NeedEyeCoords = GL_FALSE; + ctx->_NeedEyeNormals = GL_FALSE; + ctx->_vb_proj_matrix = &ctx->_ModelProjectMatrix; ctx->ErrorValue = (GLenum) GL_NO_ERROR; @@ -1470,11 +1466,6 @@ _mesa_initialize_context( GLcontext *ctx, } ctx->input = ctx->VB->IM; - if (!_swrast_create_context( ctx )) { - ALIGN_FREE( ctx->VB ); - return GL_FALSE; - } - if (share_list) { /* share the group of display lists of another context */ ctx->Shared = share_list->Shared; @@ -1484,7 +1475,6 @@ _mesa_initialize_context( GLcontext *ctx, ctx->Shared = alloc_shared_state(); if (!ctx->Shared) { ALIGN_FREE( ctx->VB ); - _swrast_destroy_context( ctx ); return GL_FALSE; } } @@ -1515,7 +1505,6 @@ _mesa_initialize_context( GLcontext *ctx, if (!alloc_proxy_textures(ctx)) { free_shared_state(ctx, ctx->Shared); ALIGN_FREE( ctx->VB ); - _swrast_destroy_context( ctx ); return GL_FALSE; } @@ -1543,7 +1532,6 @@ _mesa_initialize_context( GLcontext *ctx, if (!ctx->Exec || !ctx->Save) { free_shared_state(ctx, ctx->Shared); ALIGN_FREE( ctx->VB ); - _swrast_destroy_context( ctx ); if (ctx->Exec) FREE( ctx->Exec ); } @@ -1559,7 +1547,6 @@ _mesa_initialize_context( GLcontext *ctx, if (!(ctx->TraceCtx)) { free_shared_state(ctx, ctx->Shared); ALIGN_FREE( ctx->VB ); - _swrast_destroy_context( ctx ); FREE( ctx->Exec ); FREE( ctx->Save ); return GL_FALSE; @@ -1573,7 +1560,6 @@ _mesa_initialize_context( GLcontext *ctx, if (!(ctx->TraceCtx)) { free_shared_state(ctx, ctx->Shared); ALIGN_FREE( ctx->VB ); - _swrast_destroy_context( ctx ); FREE( ctx->Exec ); FREE( ctx->Save ); FREE( ctx->TraceCtx ); @@ -1647,8 +1633,6 @@ _mesa_free_context_data( GLcontext *ctx ) } } - _swrast_destroy_context( ctx ); - if (ctx->input != ctx->VB->IM) gl_immediate_free( ctx->input ); @@ -1663,10 +1647,10 @@ _mesa_free_context_data( GLcontext *ctx ) free_shared_state( ctx, ctx->Shared ); } - foreach_s( s, tmps, ctx->ShineTabList ) { + foreach_s( s, tmps, ctx->_ShineTabList ) { FREE( s ); } - FREE( ctx->ShineTabList ); + FREE( ctx->_ShineTabList ); /* Free proxy texture objects */ gl_free_texture_object( NULL, ctx->Texture.Proxy1D ); |