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authorKeith Whitwell <[email protected]>2000-11-05 18:40:57 +0000
committerKeith Whitwell <[email protected]>2000-11-05 18:40:57 +0000
commit14940c4ffe066a8b85bc14274c19ad3d8e334d61 (patch)
treef131b862b3215f81e638100c86736330c0dd592b /src/mesa/main/context.c
parent1e885f6e6ce9c46c3220eb0472bdfe2aa7946596 (diff)
- Changes for new software rasterizer modules
- Remove support for choosing software fallbacks from core code - Remove partial fallback code from vbrender.c -- drivers are now expected to be able to find a triangle/quad function for every state, even if they have to use _swsetup_Triangle or _swsetup_Quad. - Marked derived variables in the GLcontext struct with a leading underscore '_'.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c72
1 files changed, 28 insertions, 44 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 047858af1d0..363793a574c 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.102 2000/10/31 18:09:44 keithw Exp $ */
+/* $Id: context.c,v 1.103 2000/11/05 18:40:57 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -65,7 +65,6 @@
#include "vbxform.h"
#include "vertices.h"
#include "xform.h"
-#include "swrast/swrast.h"
#endif
#if defined(MESA_TRACE)
@@ -590,7 +589,7 @@ init_light( struct gl_light *l, GLuint n )
l->SpotExponent = 0.0;
gl_compute_spot_exp_table( l );
l->SpotCutoff = 180.0;
- l->CosCutoff = 0.0; /* KW: -ve values not admitted */
+ l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
l->ConstantAttenuation = 1.0;
l->LinearAttenuation = 0.0;
l->QuadraticAttenuation = 0.0;
@@ -653,10 +652,10 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
texUnit->GenModeT = GL_EYE_LINEAR;
texUnit->GenModeR = GL_EYE_LINEAR;
texUnit->GenModeQ = GL_EYE_LINEAR;
- texUnit->GenBitS = TEXGEN_EYE_LINEAR;
- texUnit->GenBitT = TEXGEN_EYE_LINEAR;
- texUnit->GenBitR = TEXGEN_EYE_LINEAR;
- texUnit->GenBitQ = TEXGEN_EYE_LINEAR;
+ texUnit->_GenBitS = TEXGEN_EYE_LINEAR;
+ texUnit->_GenBitT = TEXGEN_EYE_LINEAR;
+ texUnit->_GenBitR = TEXGEN_EYE_LINEAR;
+ texUnit->_GenBitQ = TEXGEN_EYE_LINEAR;
/* Yes, these plane coefficients are correct! */
ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
@@ -823,7 +822,7 @@ init_attrib_groups( GLcontext *ctx )
gl_matrix_ctr( &ctx->ProjectionMatrix );
gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
- gl_matrix_ctr( &ctx->ModelProjectMatrix );
+ gl_matrix_ctr( &ctx->_ModelProjectMatrix );
ctx->ProjectionStackDepth = 0;
ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
@@ -872,7 +871,6 @@ init_attrib_groups( GLcontext *ctx )
ctx->Color.BlendSrcA = GL_ONE;
ctx->Color.BlendDstA = GL_ZERO;
ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
- ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
ctx->Color.IndexLogicOpEnabled = GL_FALSE;
ctx->Color.ColorLogicOpEnabled = GL_FALSE;
@@ -1055,17 +1053,17 @@ init_attrib_groups( GLcontext *ctx )
ctx->Light.ColorMaterialEnabled = GL_FALSE;
/* Lighting miscellaneous */
- ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
- make_empty_list( ctx->ShineTabList );
+ ctx->_ShineTabList = MALLOC_STRUCT( gl_shine_tab );
+ make_empty_list( ctx->_ShineTabList );
for (i = 0 ; i < 10 ; i++) {
struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
s->shininess = -1;
s->refcount = 0;
- insert_at_tail( ctx->ShineTabList, s );
+ insert_at_tail( ctx->_ShineTabList, s );
}
for (i = 0 ; i < 4 ; i++) {
- ctx->ShineTable[i] = ctx->ShineTabList->prev;
- ctx->ShineTable[i]->refcount++;
+ ctx->_ShineTable[i] = ctx->_ShineTabList->prev;
+ ctx->_ShineTable[i]->refcount++;
}
gl_compute_shine_table( ctx, 0, ctx->Light.Material[0].Shininess );
@@ -1160,7 +1158,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Point.Params[0] = 1.0;
ctx->Point.Params[1] = 0.0;
ctx->Point.Params[2] = 0.0;
- ctx->Point.Attenuated = GL_FALSE;
+ ctx->Point._Attenuated = GL_FALSE;
ctx->Point.MinSize = 0.0;
ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
ctx->Point.Threshold = 1.0;
@@ -1172,7 +1170,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Polygon.FrontBit = 0;
ctx->Polygon.FrontMode = GL_FILL;
ctx->Polygon.BackMode = GL_FILL;
- ctx->Polygon.Unfilled = GL_FALSE;
+ ctx->Polygon._Unfilled = GL_FALSE;
ctx->Polygon.SmoothFlag = GL_FALSE;
ctx->Polygon.StippleFlag = GL_FALSE;
ctx->Polygon.OffsetFactor = 0.0F;
@@ -1206,7 +1204,7 @@ init_attrib_groups( GLcontext *ctx )
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
- ctx->Texture.ReallyEnabled = 0;
+ ctx->Texture._ReallyEnabled = 0;
for (i=0; i<MAX_TEXTURE_UNITS; i++)
init_texture_unit( ctx, i );
ctx->Texture.SharedPalette = GL_FALSE;
@@ -1220,7 +1218,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Transform.ClipEnabled[i] = GL_FALSE;
ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
}
- ctx->Transform.AnyClip = GL_FALSE;
+ ctx->Transform._AnyClip = GL_FALSE;
/* Viewport group */
ctx->Viewport.X = 0;
@@ -1229,17 +1227,17 @@ init_attrib_groups( GLcontext *ctx )
ctx->Viewport.Height = 0;
ctx->Viewport.Near = 0.0;
ctx->Viewport.Far = 1.0;
- gl_matrix_ctr(&ctx->Viewport.WindowMap);
+ gl_matrix_ctr(&ctx->Viewport._WindowMap);
#define Sz 10
#define Tz 14
- ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF;
- ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF;
+ ctx->Viewport._WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF;
+ ctx->Viewport._WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF;
#undef Sz
#undef Tz
- ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
- ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
+ ctx->Viewport._WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
+ ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT;
/* Vertex arrays */
ctx->Array.Vertex.Size = 4;
@@ -1338,14 +1336,12 @@ init_attrib_groups( GLcontext *ctx )
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->RenderMode = GL_RENDER;
- ctx->StippleCounter = 0;
- ctx->NeedNormals = GL_FALSE;
- ctx->DoViewportMapping = GL_TRUE;
- ctx->ImageTransferState = 0;
+ ctx->_NeedNormals = GL_FALSE;
+ ctx->_ImageTransferState = 0;
- ctx->NeedEyeCoords = GL_FALSE;
- ctx->NeedEyeNormals = GL_FALSE;
- ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
+ ctx->_NeedEyeCoords = GL_FALSE;
+ ctx->_NeedEyeNormals = GL_FALSE;
+ ctx->_vb_proj_matrix = &ctx->_ModelProjectMatrix;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
@@ -1470,11 +1466,6 @@ _mesa_initialize_context( GLcontext *ctx,
}
ctx->input = ctx->VB->IM;
- if (!_swrast_create_context( ctx )) {
- ALIGN_FREE( ctx->VB );
- return GL_FALSE;
- }
-
if (share_list) {
/* share the group of display lists of another context */
ctx->Shared = share_list->Shared;
@@ -1484,7 +1475,6 @@ _mesa_initialize_context( GLcontext *ctx,
ctx->Shared = alloc_shared_state();
if (!ctx->Shared) {
ALIGN_FREE( ctx->VB );
- _swrast_destroy_context( ctx );
return GL_FALSE;
}
}
@@ -1515,7 +1505,6 @@ _mesa_initialize_context( GLcontext *ctx,
if (!alloc_proxy_textures(ctx)) {
free_shared_state(ctx, ctx->Shared);
ALIGN_FREE( ctx->VB );
- _swrast_destroy_context( ctx );
return GL_FALSE;
}
@@ -1543,7 +1532,6 @@ _mesa_initialize_context( GLcontext *ctx,
if (!ctx->Exec || !ctx->Save) {
free_shared_state(ctx, ctx->Shared);
ALIGN_FREE( ctx->VB );
- _swrast_destroy_context( ctx );
if (ctx->Exec)
FREE( ctx->Exec );
}
@@ -1559,7 +1547,6 @@ _mesa_initialize_context( GLcontext *ctx,
if (!(ctx->TraceCtx)) {
free_shared_state(ctx, ctx->Shared);
ALIGN_FREE( ctx->VB );
- _swrast_destroy_context( ctx );
FREE( ctx->Exec );
FREE( ctx->Save );
return GL_FALSE;
@@ -1573,7 +1560,6 @@ _mesa_initialize_context( GLcontext *ctx,
if (!(ctx->TraceCtx)) {
free_shared_state(ctx, ctx->Shared);
ALIGN_FREE( ctx->VB );
- _swrast_destroy_context( ctx );
FREE( ctx->Exec );
FREE( ctx->Save );
FREE( ctx->TraceCtx );
@@ -1647,8 +1633,6 @@ _mesa_free_context_data( GLcontext *ctx )
}
}
- _swrast_destroy_context( ctx );
-
if (ctx->input != ctx->VB->IM)
gl_immediate_free( ctx->input );
@@ -1663,10 +1647,10 @@ _mesa_free_context_data( GLcontext *ctx )
free_shared_state( ctx, ctx->Shared );
}
- foreach_s( s, tmps, ctx->ShineTabList ) {
+ foreach_s( s, tmps, ctx->_ShineTabList ) {
FREE( s );
}
- FREE( ctx->ShineTabList );
+ FREE( ctx->_ShineTabList );
/* Free proxy texture objects */
gl_free_texture_object( NULL, ctx->Texture.Proxy1D );