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authorBrian Paul <[email protected]>1999-09-07 22:31:30 +0000
committerBrian Paul <[email protected]>1999-09-07 22:31:30 +0000
commit45224face0d942094cc4426d2c84d441661a4c62 (patch)
treeecd5d005b5c97710c26471dae85b8a725c0f9334 /src/mesa/main/context.c
parent2ca99ca2e7dee551b8f1730dbae2513f99828cfc (diff)
removed TexCoordUnit from GLcontext, use Array.ActiveTexture instead
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index f227c9f4324..ee95173d078 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.5 1999/09/04 14:40:49 keithw Exp $ */
+/* $Id: context.c,v 1.6 1999/09/07 22:31:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1004,9 +1004,6 @@ static void initialize_context( GLcontext *ctx )
ctx->IntegerAccumMode = GL_TRUE;
ctx->IntegerAccumScaler = 0.0;
- /* multitexture */
- ctx->TexCoordUnit = 0;
-
/* Renderer and client attribute stacks */
ctx->AttribStackDepth = 0;
ctx->ClientAttribStackDepth = 0;