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authorGareth Hughes <[email protected]>2001-03-11 18:49:11 +0000
committerGareth Hughes <[email protected]>2001-03-11 18:49:11 +0000
commitd8aa0269cdadba1608522287bcb3b446c5848c09 (patch)
tree390b1c44ee248398514cdce16359c98862ca882d /src/mesa/main/context.c
parentb1b403665635350df3f30db992faf50776606545 (diff)
Support for swappable tnl modules.
Core Mesa provides a neutral tnl module that verifies the currently module before installing the tnl function pointers in a lazy fashion. It also records which tnl functions have been swapped out, and only restores these when tnl modules themselves are swapped. Fallback strategies: Drivers set a bitmask of dangerous stage changes. When such a state change occurs, the driver should restore the neutral tnl module via _mesa_restore_exec_vtxfmt(). The neutral tnl module will call _mesa_update_state(), followed by ctx->Driver.ValidateTnlModule() if the validation bitmask matches the new state bitmask. The driver should call _tnl_wakeup_exec() if it can no longer handle the current state, which will revert to the default tnl module. In this case, previous vertices should be replayed as required (depending on the current primitive) after the new tnl module is installed. If the driver uses chooser functions for any part of the tnl module, these should generally be reinstalled as part of the fallback to the neutral tnl module. For example, if the lighting state changes, a driver might fall back to the neutral tnl module, verify that the current lighting state can be handled, and use the chooser function to pick the most efficient implementation of the current lighting state. It is up to the drivers to detect and handle fallback cases caused by tnl function calls themselves (such as glTexCoord4f* if the current tnl module can't handle projected textures, for example).
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 85a437947a0..cfd0fcb9270 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.125 2001/03/03 20:33:27 brianp Exp $ */
+/* $Id: context.c,v 1.126 2001/03/11 18:49:11 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -1435,6 +1435,10 @@ _mesa_initialize_context( GLcontext *ctx,
ctx->ExecPrefersFloat = GL_FALSE;
ctx->SavePrefersFloat = GL_FALSE;
+ /* Neutral tnl module stuff */
+ ctx->TnlModule.Current = NULL;
+ ctx->TnlModule.SwapCount = 0;
+
/* Z buffer stuff */
if (ctx->Visual.depthBits == 0) {
/* Special case. Even if we don't have a depth buffer we need