diff options
author | Gregory Hainaut <[email protected]> | 2013-05-03 19:44:10 +0200 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-03-25 10:25:25 -0700 |
commit | c03477050a6f51e601f75cb3c061a3e16a5b7171 (patch) | |
tree | a39b3a0ad845e232612a6dbb305083e585f643bb /src/mesa/main/context.c | |
parent | b2bddaf7a000bf9830a7947b18d8e31fb25353ae (diff) |
mesa/sso: rename Shader to the pointer _Shader
Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly
V2: formatting improvement
V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
shaderapi.c.
* Trivial reformatting.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index cd009c11597..5d580fab786 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1855,7 +1855,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) _mesa_update_state(ctx); for (i = 0; i < MESA_SHADER_COMPUTE; i++) { - if (!shader_linked_or_absent(ctx, ctx->Shader.CurrentProgram[i], + if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i], &from_glsl_shader[i], where)) return GL_FALSE; } @@ -1903,8 +1903,8 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) } #ifdef DEBUG - if (ctx->Shader.Flags & GLSL_LOG) { - struct gl_shader_program **shProg = ctx->Shader.CurrentProgram; + if (ctx->_Shader->Flags & GLSL_LOG) { + struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram; gl_shader_stage i; for (i = 0; i < MESA_SHADER_STAGES; i++) { |