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authorKenneth Graunke <[email protected]>2019-07-09 00:32:42 -0700
committerKenneth Graunke <[email protected]>2019-07-10 22:14:36 -0700
commitce93bf18767921dbcba4be0039d912e2fe7b276d (patch)
tree7331d7a5c1fb99eb6b4df7d00b5f7de9fee2b249 /src/mesa/main/context.c
parentae4ccb67be29b9bca5c3ba8e5ed175901e1645b6 (diff)
compiler: Save a single copy of the softfp64 shader in the context.
We were recompiling the softfp64 library of functions from GLSL to NIR every time we compiled a shader that used fp64. Worse, we were ralloc stealing it to the GL context. This meant that we'd accumulate lots of copies for the lifetime of the context, which was a big space leak. Instead, we can simply stash a single copy in the GL context, and use it for subsequent compiles. Having a single copy should be fine from a memory context point of view: nir_inline_function_impl already clones the necessary nir_function_impl's as it inlines. KHR-GL45.enhanced_layouts.ssb_member_align_non_power_of_2 was previously OOM'ing a system with 16GB of RAM when using softfp64. Now it finishes much more quickly and uses only ~200MB of RAM. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 2734693b117..42fb404b50e 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1397,6 +1397,8 @@ _mesa_free_context_data(struct gl_context *ctx, bool destroy_compiler_types)
if (destroy_compiler_types)
_mesa_destroy_shader_compiler_types();
+ ralloc_free(ctx->SoftFP64);
+
/* unbind the context if it's currently bound */
if (ctx == _mesa_get_current_context()) {
_mesa_make_current(NULL, NULL, NULL);