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authorRoland Scheidegger <[email protected]>2007-07-18 20:17:14 +0200
committerRoland Scheidegger <[email protected]>2007-07-19 17:59:59 +0200
commita1bc0d0f51c2aa248a349283c3b86ae2c72af4aa (patch)
tree302c0269c002d49ce1e1d31e9e562308d1a2bfa9 /src/mesa/main/context.c
parent6075df53b5435ddada989d776d989132def363a6 (diff)
fix mesa's handling of fbo's / window fb (again)
Make sure the relevant fields in window fbs get updated at appropriate time (those are NOT the same as fbos!!!), and fix up related code accordingly. This is a bit ugly, but there's a reason the issues section in EXT_fbo is a couple hundred pages long... Hopefully correct now.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 4e6732dc7ac..00e4c8328e5 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1496,14 +1496,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
/* fix up the fb fields - these will end up wrong otherwise
- if the DRIdrawable changes, and someone may rely on them.
- */
- /* What a mess!?! */
- /* XXX this is still not quite correct. Imagine a user-created fbo
- bound on a context. Now rebind with a completely new drawable.
- Upon rebinding to the window-framebuffer, we have no idea what
- the read and write buffers should be (front, back, ...) - that
- information was only available in the previously used drawable... */
+ if the DRIdrawable changes, and everything relies on them.
+ This is a bit messy (same as needed in _mesa_BindFramebufferEXT) */
int i;
GLenum buffers[MAX_DRAW_BUFFERS];
for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
@@ -1513,7 +1507,7 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
}
if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
- _mesa_ReadBuffer(newCtx->Pixel.ReadBuffer);
+ _mesa_readbuffer_update_fields(newCtx, newCtx->Pixel.ReadBuffer);
}
newCtx->NewState |= _NEW_BUFFERS;