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authorIan Romanick <[email protected]>2011-08-20 14:26:12 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commit39348bf79fb247eec895c93e52f23afe138be46a (patch)
treeab54c146078a569e77bca80eec86fe251edc42bb /src/mesa/main/context.c
parent010cc547ca8c1fb2107106b0ad0de560780ce9aa (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index b825a63feef..6ef394fe730 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1856,8 +1856,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
break;
case GL_GEOMETRY_SHADER_ARB:
- _mesa_append_uniforms_to_file(sh,
- &shProg[i]->GeometryProgram->Base);
+ _mesa_append_uniforms_to_file(sh, sh->Program);
break;
case GL_FRAGMENT_SHADER: