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authorMarek Olšák <[email protected]>2018-01-26 14:25:53 -0700
committerBrian Paul <[email protected]>2018-01-29 21:15:52 -0700
commitf96a69f916aed40519e755d0460a83940a58780e (patch)
tree6515058fbd5ad07f986e1b31df217ae7910c7ab1 /src/mesa/main/context.c
parent94843e60562c52975325f59f21cb1c8e89f2fe20 (diff)
mesa: replace GLenum with GLenum16 in common structures (v4)
v2: - fix glGet* - also use GLenum16 for DrawBuffers v3: - rebase to top of tree (BrianP) and incorporate Ian's suggestions v4: - fix a GLenum16 bug in VBO/save code, add some STATIC_ASSERT()s gl_context = 152432 -> 136840 bytes vbo_context = 22096 -> 20608 bytes Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index a52c98112e0..7dbf67871dd 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1583,7 +1583,7 @@ handle_first_current(struct gl_context *ctx)
*/
if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
- GLenum buffer;
+ GLenum16 buffer;
if (ctx->DrawBuffer->Visual.doubleBufferMode)
buffer = GL_BACK;