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authorMarek Olšák <[email protected]>2013-05-02 03:44:35 +0200
committerMarek Olšák <[email protected]>2013-05-11 23:45:01 +0200
commit286d06ddc4968c06848faf2b375a8d20f3e74595 (patch)
tree2e6ad7508cdb46dbc36167574b87c0b352b081df /src/mesa/main/context.c
parent5e78433eec94fcaa87bdcb2526ec0910a69ed347 (diff)
mesa: unify MaxVertexVaryingComponents and MaxGeometryVaryingComponents
The limits should not be different and OpenGL requires both to be at least 32, which is also the maximum limit on radeon. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index e94509ad773..3041ec24aec 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -605,8 +605,6 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
ctx->Const.GeometryProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
- ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;
ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;