summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/context.c
diff options
context:
space:
mode:
authorPaul Berry <[email protected]>2014-01-09 11:16:27 -0800
committerPaul Berry <[email protected]>2014-01-21 20:25:02 -0800
commit3b22146dc714b6090f7423abbc4df53d7d1fdaa9 (patch)
treeb59bef08624870671092f9906585869f6f9aeac9 /src/mesa/main/context.c
parentcd18ba1c7aba66f2dd7cdbe2cf3b4a803c241d10 (diff)
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \ -print0 | xargs -0 sed -i \ -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \ -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \ -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g' Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 807812955d1..28ce6a1bc5c 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1765,10 +1765,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
if (ctx->NewState)
_mesa_update_state(ctx);
- if (ctx->Shader.CurrentVertexProgram) {
+ if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) {
vert_from_glsl_shader = true;
- if (!ctx->Shader.CurrentVertexProgram->LinkStatus) {
+ if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(shader not linked)", where);
return GL_FALSE;
@@ -1777,19 +1777,19 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
{
char errMsg[100];
if (!_mesa_validate_shader_program(ctx,
- ctx->Shader.CurrentVertexProgram,
+ ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX],
errMsg)) {
_mesa_warning(ctx, "Shader program %u is invalid: %s",
- ctx->Shader.CurrentVertexProgram->Name, errMsg);
+ ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->Name, errMsg);
}
}
#endif
}
- if (ctx->Shader.CurrentGeometryProgram) {
+ if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) {
geom_from_glsl_shader = true;
- if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) {
+ if (!ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(shader not linked)", where);
return GL_FALSE;
@@ -1798,19 +1798,19 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
{
char errMsg[100];
if (!_mesa_validate_shader_program(ctx,
- ctx->Shader.CurrentGeometryProgram,
+ ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
errMsg)) {
_mesa_warning(ctx, "Shader program %u is invalid: %s",
- ctx->Shader.CurrentGeometryProgram->Name, errMsg);
+ ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Name, errMsg);
}
}
#endif
}
- if (ctx->Shader.CurrentFragmentProgram) {
+ if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]) {
frag_from_glsl_shader = true;
- if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) {
+ if (!ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(shader not linked)", where);
return GL_FALSE;
@@ -1819,10 +1819,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
{
char errMsg[100];
if (!_mesa_validate_shader_program(ctx,
- ctx->Shader.CurrentFragmentProgram,
+ ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT],
errMsg)) {
_mesa_warning(ctx, "Shader program %u is invalid: %s",
- ctx->Shader.CurrentFragmentProgram->Name, errMsg);
+ ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->Name, errMsg);
}
}
#endif
@@ -1875,9 +1875,9 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
struct gl_shader_program *shProg[MESA_SHADER_STAGES];
gl_shader_stage i;
- shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
- shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
- shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
+ shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
+ shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
+ shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (shProg[i] == NULL || shProg[i]->_Used