diff options
author | Paul Berry <[email protected]> | 2014-01-09 11:16:27 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-21 20:25:02 -0800 |
commit | 3b22146dc714b6090f7423abbc4df53d7d1fdaa9 (patch) | |
tree | b59bef08624870671092f9906585869f6f9aeac9 /src/mesa/main/context.c | |
parent | cd18ba1c7aba66f2dd7cdbe2cf3b4a803c241d10 (diff) |
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with
ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].
In patches to follow, this will allow us to replace a lot of ad-hoc
logic with a variable index into the array.
With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:
find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \
-print0 | xargs -0 sed -i \
-e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \
-e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \
-e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g'
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 807812955d1..28ce6a1bc5c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1765,10 +1765,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) if (ctx->NewState) _mesa_update_state(ctx); - if (ctx->Shader.CurrentVertexProgram) { + if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) { vert_from_glsl_shader = true; - if (!ctx->Shader.CurrentVertexProgram->LinkStatus) { + if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where); return GL_FALSE; @@ -1777,19 +1777,19 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) { char errMsg[100]; if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentVertexProgram, + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX], errMsg)) { _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentVertexProgram->Name, errMsg); + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->Name, errMsg); } } #endif } - if (ctx->Shader.CurrentGeometryProgram) { + if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { geom_from_glsl_shader = true; - if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) { + if (!ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where); return GL_FALSE; @@ -1798,19 +1798,19 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) { char errMsg[100]; if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentGeometryProgram, + ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY], errMsg)) { _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentGeometryProgram->Name, errMsg); + ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Name, errMsg); } } #endif } - if (ctx->Shader.CurrentFragmentProgram) { + if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]) { frag_from_glsl_shader = true; - if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) { + if (!ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where); return GL_FALSE; @@ -1819,10 +1819,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) { char errMsg[100]; if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentFragmentProgram, + ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT], errMsg)) { _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentFragmentProgram->Name, errMsg); + ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->Name, errMsg); } } #endif @@ -1875,9 +1875,9 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) struct gl_shader_program *shProg[MESA_SHADER_STAGES]; gl_shader_stage i; - shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; - shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram; - shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram; + shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; + shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]; + shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]; for (i = 0; i < MESA_SHADER_STAGES; i++) { if (shProg[i] == NULL || shProg[i]->_Used |