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authorBrian <[email protected]>2007-03-27 09:51:52 -0600
committerBrian <[email protected]>2007-03-27 09:51:52 -0600
commit3e45db67294faaf0a06c42bdd6dbdb96f87c8801 (patch)
treeb8dc873e8449e4f53e0acab6d410f8ad0b60e68c /src/mesa/main/context.c
parent3b8ab881312f36a948913653ed3c471017f811f0 (diff)
Restore the UseTexEnvProgram logic.
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders...
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 72c85de7ba2..ae1c576248e 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1355,14 +1355,16 @@ _mesa_initialize_context(GLcontext *ctx,
ctx->TnlModule.SwapCount = 0;
#endif
+ ctx->FragmentProgram._MaintainTexEnvProgram
+ = (_mesa_getenv("MESA_TEX_PROG") != NULL);
+ ctx->FragmentProgram._UseTexEnvProgram = ctx->FragmentProgram._MaintainTexEnvProgram;
+
ctx->VertexProgram._MaintainTnlProgram
= (_mesa_getenv("MESA_TNL_PROG") != NULL);
- if (ctx->VertexProgram._MaintainTnlProgram)
+ if (ctx->VertexProgram._MaintainTnlProgram) {
/* this is required... */
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- else
- ctx->FragmentProgram._MaintainTexEnvProgram
- = (_mesa_getenv("MESA_TEX_PROG") != NULL);
+ }
ctx->FirstTimeCurrent = GL_TRUE;