diff options
author | Brian Paul <[email protected]> | 2000-03-27 17:54:17 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-03-27 17:54:17 +0000 |
commit | 021a525616bef2bafc8f60edc193b975ed2b0efa (patch) | |
tree | b013b8f898703b9d2e0dc0d35a313dbe7ff5ea3f /src/mesa/main/context.c | |
parent | d25df3515477d28b7f61d07b2f6a1e17668bcba5 (diff) |
put _mesa prefix on some functions
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 493a88689dc..e19fecedd94 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.50 2000/03/22 23:20:12 brianp Exp $ */ +/* $Id: context.c,v 1.51 2000/03/27 17:54:17 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1277,9 +1277,9 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx ) out_of_memory = GL_FALSE; for (i=0;i<MAX_TEXTURE_LEVELS;i++) { - ctx->Texture.Proxy1D->Image[i] = gl_alloc_texture_image(); - ctx->Texture.Proxy2D->Image[i] = gl_alloc_texture_image(); - ctx->Texture.Proxy3D->Image[i] = gl_alloc_texture_image(); + ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image(); + ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image(); + ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image(); if (!ctx->Texture.Proxy1D->Image[i] || !ctx->Texture.Proxy2D->Image[i] || !ctx->Texture.Proxy3D->Image[i]) { @@ -1289,13 +1289,13 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx ) if (out_of_memory) { for (i=0;i<MAX_TEXTURE_LEVELS;i++) { if (ctx->Texture.Proxy1D->Image[i]) { - gl_free_texture_image(ctx->Texture.Proxy1D->Image[i]); + _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]); } if (ctx->Texture.Proxy2D->Image[i]) { - gl_free_texture_image(ctx->Texture.Proxy2D->Image[i]); + _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]); } if (ctx->Texture.Proxy3D->Image[i]) { - gl_free_texture_image(ctx->Texture.Proxy3D->Image[i]); + _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]); } } gl_free_texture_object(NULL, ctx->Texture.Proxy1D); |