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authorMarek Olšák <[email protected]>2013-05-02 01:22:48 +0200
committerMarek Olšák <[email protected]>2013-05-11 23:44:55 +0200
commitd27d29f1a67babd93091d34aae4c2784a8d62f31 (patch)
tree06a98060fafaffe914009be4b7a3508268e7e0ad /src/mesa/main/config.h
parent5471e3949cb6482f1a6dcb969332f2544a758e46 (diff)
mesa: consolidate definitions of max texture image units
Shaders are unified on most hardware (= same limits in all stages). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/config.h')
-rw-r--r--src/mesa/main/config.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 33b5ab057d9..76863bf75b4 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -219,9 +219,8 @@
/** For GL_ARB_vertex_shader */
/*@{*/
#define MAX_VERTEX_GENERIC_ATTRIBS 16
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
- MAX_TEXTURE_IMAGE_UNITS)
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
/*@}*/
@@ -246,7 +245,6 @@
/** For GL_ARB_geometry_shader4 */
/*@{*/
-#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8
#define MAX_GEOMETRY_VARYING_COMPONENTS 32
#define MAX_VERTEX_VARYING_COMPONENTS 32
#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512