diff options
author | Brian Paul <[email protected]> | 2004-02-17 03:51:47 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-02-17 03:51:47 +0000 |
commit | 84b4a3a087a1475d4e9bd713e4bae91ba6363a50 (patch) | |
tree | fb94439089a0ec970f2e24eae6edc4253c7093d6 /src/mesa/main/config.h | |
parent | bb1dcb4fadb86ba89eeb2ba5e0ade3ead219ef67 (diff) |
Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoubles
instead of GLfixed. (Justin Novosad)
Diffstat (limited to 'src/mesa/main/config.h')
-rw-r--r-- | src/mesa/main/config.h | 33 |
1 files changed, 24 insertions, 9 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 25ed2ff2755..6d8952d9af0 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -5,7 +5,7 @@ /* * Mesa 3-D graphics library - * Version: 6.0 + * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -149,44 +149,54 @@ /** Max convolution filter height */ #define MAX_CONVOLUTION_HEIGHT 9 -/** GL_ARB_texture_compression */ +/** For GL_ARB_texture_compression */ #define MAX_COMPRESSED_TEXTURE_FORMATS 25 -/** GL_EXT_texture_filter_anisotropic */ +/** For GL_EXT_texture_filter_anisotropic */ #define MAX_TEXTURE_MAX_ANISOTROPY 16.0 -/** GL_EXT_texture_lod_bias */ +/** For GL_EXT_texture_lod_bias */ #define MAX_TEXTURE_LOD_BIAS 4.0 -/* GL_NV_vertex_program */ +/** For GL_NV_vertex_program */ +/*@{*/ #define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 #define MAX_NV_VERTEX_PROGRAM_TEMPS 12 #define MAX_NV_VERTEX_PROGRAM_PARAMS 96 #define MAX_NV_VERTEX_PROGRAM_INPUTS 16 #define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 +/*@}*/ -/* GL_NV_fragment_program */ +/** For GL_NV_fragment_program */ +/*@{*/ #define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 128 #define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 #define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 #define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 #define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 #define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 +/*@}*/ -/* GL_ARB_vertex_program */ +/** For GL_ARB_vertex_program */ +/*@{*/ #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 #define MAX_VERTEX_PROGRAM_ATTRIBS 16 +/*@}*/ -/* GL_ARB_fragment_program */ +/** For GL_ARB_fragment_program */ +/*@{*/ #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 1 #define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48 #define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24 #define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4 +/*@}*/ -/* Any program target/extension */ +/** For any program target/extension */ +/*@{*/ #define MAX_PROGRAM_LOCAL_PARAMS 96 #define MAX_PROGRAM_MATRICES 8 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 +/*@}*/ /*@}*/ @@ -198,6 +208,11 @@ /** + * If non-zero use GLdouble for walking triangle edges, for better accuracy. + */ +#define TRIANGLE_WALK_DOUBLE 0 + +/** * Bits per accumulation buffer color component: 8, 16 or 32 */ #define ACCUM_BITS 16 |