diff options
author | Francisco Jerez <[email protected]> | 2013-10-07 18:53:40 -0700 |
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committer | Francisco Jerez <[email protected]> | 2013-10-29 12:40:55 -0700 |
commit | 1c7dcfed7ceb9e47943d6adaacc1ca483c97fcf6 (patch) | |
tree | 2452628247d8021725a47e408c1300d4f0d63363 /src/mesa/main/config.h | |
parent | e3fd31dc411c023495970ac51ce28b4d0deb80e6 (diff) |
mesa: Add support for ARB_shader_atomic_counters.
This patch implements the common support code required for the
ARB_shader_atomic_counters extension. It defines the necessary data
structures for tracking atomic counter buffer objects (from now on
"ABOs") associated with some specific context or shader program, it
implements support for binding buffers to an ABO binding point and
querying the existing atomic counters and buffers declared by GLSL
shaders.
v2: Fix extension checks. Drop unused MAX_ATOMIC_BUFFERS constant.
Acked-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/config.h')
-rw-r--r-- | src/mesa/main/config.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 0bcf27c345b..22bbfa0cf31 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -170,6 +170,11 @@ #define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */ /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ #define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6) +#define MAX_ATOMIC_COUNTERS 4096 +/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ +#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) +/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */ +#define ATOMIC_COUNTER_SIZE 4 /*@}*/ /** |