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author | Francisco Jerez <[email protected]> | 2013-11-22 21:15:26 -0800 |
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committer | Francisco Jerez <[email protected]> | 2014-01-15 16:42:07 +0100 |
commit | 7a98741ef2bde20c33522ca4960253fa06cae2e2 (patch) | |
tree | fac6f8fc415b53439eca8a7d1c83832850166d81 /src/mesa/main/config.h | |
parent | d9b0b4e960b07140e5ece4b4ff6a142277408bfb (diff) |
mesa: Add state data structures required for ARB_shader_image_load_store.
v2: Increase MAX_IMAGE_UNITS to what i965 wants and add a separate
MAX_IMAGE_UNIFORMS define, clarify a couple of comments.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/main/config.h')
-rw-r--r-- | src/mesa/main/config.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 22bbfa0cf31..ff9da779bf8 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -175,6 +175,9 @@ #define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */ #define ATOMIC_COUNTER_SIZE 4 +#define MAX_IMAGE_UNIFORMS 16 +/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ +#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6) /*@}*/ /** |