diff options
author | jtg <jtg> | 1999-08-19 00:55:39 +0000 |
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committer | jtg <jtg> | 1999-08-19 00:55:39 +0000 |
commit | afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c (patch) | |
tree | 59d65b4da12fb5379224cf5f6b808fde91523c7f /src/mesa/main/config.h | |
parent | f2544d4920ce168bec9cd94d774b7ea5103a3d74 (diff) |
Initial revision
Diffstat (limited to 'src/mesa/main/config.h')
-rw-r--r-- | src/mesa/main/config.h | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h new file mode 100644 index 00000000000..0b35aba7dc6 --- /dev/null +++ b/src/mesa/main/config.h @@ -0,0 +1,222 @@ +/* $Id: config.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + + + +/* + * Tunable configuration parameters. + */ + + + +#ifndef CONFIG_H +#define CONFIG_H + +#ifdef HAVE_CONFIG_H +#include "conf.h" +#endif + +/* + * + * OpenGL implementation limits + * + */ + + +/* Maximum modelview matrix stack depth: */ +#define MAX_MODELVIEW_STACK_DEPTH 32 + +/* Maximum projection matrix stack depth: */ +#define MAX_PROJECTION_STACK_DEPTH 32 + +/* Maximum texture matrix stack depth: */ +#define MAX_TEXTURE_STACK_DEPTH 10 + +/* Maximum attribute stack depth: */ +#define MAX_ATTRIB_STACK_DEPTH 16 + +/* Maximum client attribute stack depth: */ +#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 + +/* Maximum recursion depth of display list calls: */ +#define MAX_LIST_NESTING 64 + +/* Maximum number of lights: */ +#define MAX_LIGHTS 8 + +/* Maximum user-defined clipping planes: */ +#define MAX_CLIP_PLANES 6 + +/* Maximum pixel map lookup table size: */ +#define MAX_PIXEL_MAP_TABLE 256 + +/* Number of auxillary color buffers: */ +#define NUM_AUX_BUFFERS 0 + +/* Maximum order (degree) of curves: */ +#ifdef AMIGA +# define MAX_EVAL_ORDER 12 +#else +# define MAX_EVAL_ORDER 30 +#endif + +/* Maximum Name stack depth */ +#define MAX_NAME_STACK_DEPTH 64 + +/* Min and Max point sizes and granularity */ +#define MIN_POINT_SIZE 1.0 +#define MAX_POINT_SIZE 10.0 +#define POINT_SIZE_GRANULARITY 0.1 + +/* Min and Max line widths and granularity */ +#define MIN_LINE_WIDTH 1.0 +#define MAX_LINE_WIDTH 10.0 +#define LINE_WIDTH_GRANULARITY 1.0 + +/* Max texture palette size */ +#define MAX_TEXTURE_PALETTE_SIZE 256 + +/* Number of texture levels */ +#define MAX_TEXTURE_LEVELS 12 + +/* Number of texture units - GL_ARB_multitexture */ +#define MAX_TEXTURE_UNITS 2 + +/* Maximum viewport size: */ +#define MAX_WIDTH 1600 +#define MAX_HEIGHT 1200 + +/* Maxmimum size for CVA. May be overridden by the drivers. */ +#define MAX_ARRAY_LOCK_SIZE 3000 + + +/* + * + * Mesa-specific parameters + * + */ + + +/* + * Bits per accumulation buffer color component: 8 or 16 + */ +#define ACCUM_BITS 16 + + +#ifdef MESAD3D + /* Mesa / Direct3D driver only */ + extern float g_DepthScale, g_MaxDepth; +# define DEPTH_BITS 32 +# define DEPTH_SCALE g_DepthScale +# define MAX_DEPTH g_MaxDepth +#else + /* + * Bits per depth buffer value: 16 or 32 + */ +# define DEPTH_BITS 16 +# if DEPTH_BITS==16 +# define MAX_DEPTH 0xffff +# define DEPTH_SCALE 65535.0F +# elif DEPTH_BITS==32 +# define MAX_DEPTH 0x3fffffff +# define DEPTH_SCALE ((GLfloat) MAX_DEPTH) +# else +# error "illegal number of depth bits" +# endif +#endif + + +/* + * Bits per stencil value: 8 + */ +#define STENCIL_BITS 8 + + +/* + * Bits per color channel (must be 8 at this time!) + */ +#define CHAN_BITS 8 + + + +/* + * Color channel component order + * (changes will almost certainly cause problems at this time) + */ +#define RCOMP 0 +#define GCOMP 1 +#define BCOMP 2 +#define ACOMP 3 + + + +/* Vertex buffer size. KW: no restrictions on the divisibility of + * this number, though things may go better for you if you choose a + * value of 12n + 3. + */ + +#define VB_START 3 + +#if defined(FX) && !defined(MITS) +# define VB_MAX 72 + VB_START /* better performance */ +#else +# define VB_MAX 480 + VB_START +#endif + +/* + * Actual vertex buffer size. + * + * Arrays must also accomodate new vertices from clipping, and + * potential overflow from primitives which don't fit into neatly into + * VB_MAX vertices. (This only happens when mixed primitives are + * sharing the vb). + */ +#define VB_MAX_CLIPPED_VERTS (2 * (6 + MAX_CLIP_PLANES)) +#define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS) + + +/* + * + * For X11 driver only: + * + */ + +/* + * When defined, use 6x6x6 dithering instead of 5x9x5. + * 5x9x5 better for general colors, 6x6x6 better for grayscale. + */ +/*#define DITHER666*/ + + + +typedef struct gl_context GLcontext; + +extern void gl_read_config_file( struct gl_context *ctx ); + +#endif |