diff options
author | Ian Romanick <[email protected]> | 2007-05-16 15:34:22 -0700 |
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committer | Ian Romanick <[email protected]> | 2007-05-16 15:34:22 -0700 |
commit | bb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb (patch) | |
tree | ae0fe211215492e6e4ffec238e06ee15adca4a45 /src/mesa/main/config.h | |
parent | 9ebffb86a699e49fd683ed9afbf6d5b2ac244ae0 (diff) |
Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
Diffstat (limited to 'src/mesa/main/config.h')
-rw-r--r-- | src/mesa/main/config.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index a4de3bd1fae..9e4d1838ade 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -108,6 +108,9 @@ /** Maximum rectangular texture size - GL_NV_texture_rectangle */ #define MAX_TEXTURE_RECT_SIZE 2048 +/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ +#define MAX_ARRAY_TEXTURE_LAYERS 64 + /** Number of texture units - GL_ARB_multitexture * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used |