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authorFrancisco Jerez <[email protected]>2013-11-22 21:15:26 -0800
committerFrancisco Jerez <[email protected]>2014-01-15 16:42:07 +0100
commit7a98741ef2bde20c33522ca4960253fa06cae2e2 (patch)
treefac6f8fc415b53439eca8a7d1c83832850166d81 /src/mesa/main/config.h
parentd9b0b4e960b07140e5ece4b4ff6a142277408bfb (diff)
mesa: Add state data structures required for ARB_shader_image_load_store.
v2: Increase MAX_IMAGE_UNITS to what i965 wants and add a separate MAX_IMAGE_UNIFORMS define, clarify a couple of comments. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/main/config.h')
-rw-r--r--src/mesa/main/config.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 22bbfa0cf31..ff9da779bf8 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -175,6 +175,9 @@
#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
#define ATOMIC_COUNTER_SIZE 4
+#define MAX_IMAGE_UNIFORMS 16
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
/*@}*/
/**