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authorSamuel Pitoiset <[email protected]>2017-07-20 11:05:39 +0200
committerSamuel Pitoiset <[email protected]>2017-08-02 12:54:31 +0200
commite1750e0a179ff50a7c3603d1003445a608d4cb6c (patch)
treefabc36a6ebf62638f7e0abc4f2bd5910a2e5c196 /src/mesa/main/condrender.c
parent3f05193734c86750c7943e31949dc8c23c0e7d72 (diff)
mesa: add begin_conditional_render() helper
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/condrender.c')
-rw-r--r--src/mesa/main/condrender.c121
1 files changed, 66 insertions, 55 deletions
diff --git a/src/mesa/main/condrender.c b/src/mesa/main/condrender.c
index 2ea2c8821d8..95d6d6ad5f0 100644
--- a/src/mesa/main/condrender.c
+++ b/src/mesa/main/condrender.c
@@ -37,80 +37,91 @@
#include "queryobj.h"
-void GLAPIENTRY
-_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
+static ALWAYS_INLINE void
+begin_conditional_render(struct gl_context *ctx, GLuint queryId, GLenum mode,
+ bool no_error)
{
struct gl_query_object *q = NULL;
- GET_CURRENT_CONTEXT(ctx);
-
- /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
- *
- * "If BeginConditionalRender is called while conditional rendering is
- * in progress, or if EndConditionalRender is called while conditional
- * rendering is not in progress, the error INVALID_OPERATION is
- * generated."
- */
- if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
- return;
- }
assert(ctx->Query.CondRenderMode == GL_NONE);
- /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
- *
- * "The error INVALID_VALUE is generated if <id> is not the name of an
- * existing query object query."
- */
if (queryId != 0)
q = _mesa_lookup_query_object(ctx, queryId);
- if (!q) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glBeginConditionalRender(bad queryId=%u)", queryId);
- return;
- }
- assert(q->Id == queryId);
+ if (!no_error) {
+ /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
+ *
+ * "The error INVALID_VALUE is generated if <id> is not the name of an
+ * existing query object query."
+ */
+ if (!q) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBeginConditionalRender(bad queryId=%u)", queryId);
+ return;
+ }
+ assert(q->Id == queryId);
- switch (mode) {
- case GL_QUERY_WAIT:
- case GL_QUERY_NO_WAIT:
- case GL_QUERY_BY_REGION_WAIT:
- case GL_QUERY_BY_REGION_NO_WAIT:
- break; /* OK */
- case GL_QUERY_WAIT_INVERTED:
- case GL_QUERY_NO_WAIT_INVERTED:
- case GL_QUERY_BY_REGION_WAIT_INVERTED:
- case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
- if (ctx->Extensions.ARB_conditional_render_inverted)
+ switch (mode) {
+ case GL_QUERY_WAIT:
+ case GL_QUERY_NO_WAIT:
+ case GL_QUERY_BY_REGION_WAIT:
+ case GL_QUERY_BY_REGION_NO_WAIT:
break; /* OK */
- /* fallthrough - invalid */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
- _mesa_enum_to_string(mode));
- return;
+ case GL_QUERY_WAIT_INVERTED:
+ case GL_QUERY_NO_WAIT_INVERTED:
+ case GL_QUERY_BY_REGION_WAIT_INVERTED:
+ case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+ if (ctx->Extensions.ARB_conditional_render_inverted)
+ break; /* OK */
+ /* fallthrough - invalid */
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
+ _mesa_enum_to_string(mode));
+ return;
+ }
+
+ /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
+ *
+ * "The error INVALID_OPERATION is generated if <id> is the name of a
+ * query object with a target other than SAMPLES_PASSED, or <id> is
+ * the name of a query currently in progress."
+ */
+ if ((q->Target != GL_SAMPLES_PASSED &&
+ q->Target != GL_ANY_SAMPLES_PASSED &&
+ q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE &&
+ q->Target != GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB &&
+ q->Target != GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
+ return;
+ }
}
+ ctx->Query.CondRenderQuery = q;
+ ctx->Query.CondRenderMode = mode;
+
+ if (ctx->Driver.BeginConditionalRender)
+ ctx->Driver.BeginConditionalRender(ctx, q, mode);
+}
+
+
+void GLAPIENTRY
+_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
/* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
*
- * "The error INVALID_OPERATION is generated if <id> is the name of a
- * query object with a target other than SAMPLES_PASSED, or <id> is the
- * name of a query currently in progress."
+ * "If BeginConditionalRender is called while conditional rendering is
+ * in progress, or if EndConditionalRender is called while conditional
+ * rendering is not in progress, the error INVALID_OPERATION is
+ * generated."
*/
- if ((q->Target != GL_SAMPLES_PASSED &&
- q->Target != GL_ANY_SAMPLES_PASSED &&
- q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE &&
- q->Target != GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB &&
- q->Target != GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) || q->Active) {
+ if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
return;
}
- ctx->Query.CondRenderQuery = q;
- ctx->Query.CondRenderMode = mode;
-
- if (ctx->Driver.BeginConditionalRender)
- ctx->Driver.BeginConditionalRender(ctx, q, mode);
+ begin_conditional_render(ctx, queryId, mode, false);
}