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authorKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
committerKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/clip.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/clip.h')
-rw-r--r--src/mesa/main/clip.h57
1 files changed, 1 insertions, 56 deletions
diff --git a/src/mesa/main/clip.h b/src/mesa/main/clip.h
index abf2f7e9ce0..a44d6d0fe12 100644
--- a/src/mesa/main/clip.h
+++ b/src/mesa/main/clip.h
@@ -1,4 +1,4 @@
-/* $Id: clip.h,v 1.3 1999/11/11 01:22:25 brianp Exp $ */
+/* $Id: clip.h,v 1.4 2000/11/16 21:05:34 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -31,65 +31,10 @@
#ifndef CLIP_H
#define CLIP_H
-
#include "types.h"
-
-
-#ifdef DEBUG
-# define GL_VIEWCLIP_POINT( V ) gl_viewclip_point( V )
-#else
-# define GL_VIEWCLIP_POINT( V ) \
- ( (V)[0] <= (V)[3] && (V)[0] >= -(V)[3] \
- && (V)[1] <= (V)[3] && (V)[1] >= -(V)[3] \
- && (V)[2] <= (V)[3] && (V)[2] >= -(V)[3] )
-#endif
-
-
-
-
-#define CLIP_TAB_EDGEFLAG 1
-
-extern void gl_init_clip(void);
-
-
-extern GLuint gl_viewclip_point( const GLfloat v[] );
-
-
-
-extern GLuint gl_userclip_point( GLcontext* ctx, const GLfloat v[] );
-
-
-extern void gl_user_cliptest( struct vertex_buffer *VB );
-
-
extern void _mesa_ClipPlane( GLenum plane, const GLdouble *equation );
extern void _mesa_GetClipPlane( GLenum plane, GLdouble *equation );
-
-/*
- * Clipping interpolation functions
- */
-
-extern void gl_clip_interp_all( struct vertex_buffer *VB,
- GLuint dst, GLfloat t, GLuint in, GLuint out );
-
-extern void gl_clip_interp_color_tex( struct vertex_buffer *VB,
- GLuint dst, GLfloat t, GLuint in, GLuint out );
-
-extern void gl_clip_interp_tex( struct vertex_buffer *VB,
- GLuint dst, GLfloat t, GLuint in, GLuint out );
-
-extern void gl_clip_interp_color( struct vertex_buffer *VB,
- GLuint dst, GLfloat t, GLuint in, GLuint out );
-
-extern void gl_clip_interp_none( struct vertex_buffer *VB,
- GLuint dst, GLfloat t, GLuint in, GLuint out );
-
-
-extern void gl_update_userclip( GLcontext *ctx );
-
-extern void gl_update_clipmask( GLcontext *ctx );
-
#endif