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authorLaura Ekstrand <[email protected]>2015-02-05 13:43:12 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:15 +0200
commita0329c7b40de3db22d22c74793a7c268e8904e53 (patch)
tree95f450d9349b840b3207b74b0ec145b9f9779ddf /src/mesa/main/clear.h
parentbbd9c55d0217c697cbe090057bfbf830b551ed36 (diff)
main: Fake entry point for glClearNamedFramebufferfi.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/clear.h')
-rw-r--r--src/mesa/main/clear.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h
index 582159fea0f..c29850676ca 100644
--- a/src/mesa/main/clear.h
+++ b/src/mesa/main/clear.h
@@ -73,4 +73,8 @@ extern void GLAPIENTRY
_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
+ GLfloat depth, GLint stencil);
+
#endif